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  1. #81
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    Character
    Noctis Umbra
    World
    Excalibur
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    Pugilist Lv 50
    Seems to me like we have all the pieces of info, just not in cohesive order due to the split between interviews. All that's left is putting the pieces together. I feel like I have a solid grasp on the new system, but I'm going to take this opportunity to put the pieces together right here so in case I'm missing something, one of the astute individuals who frequent these forums may pick up on it.

    So what do we know for sure? The information given that is perfectly clear is:
    • Defeating a raid boss will lead to 3 guaranteed rare drops.
    • Players will participate in a lottery if they want a drop.
    • Anyone who doesn't obtain a rare drop will be given a token, which they can collect in order to obtain a lower tier drop from that dungeon.

    Now that that's established, let's take a look at where the confusion is:

    Any given player will only be able to participate in lottery for rare loot at any given dungeon 3 times per week.

    What does that mean? Does it mean there will be long reentry timers so that you simply won't be able to do the dungeon more than 3x a week? Will it mean after rolling 3 times you will no longer be allowed to roll until next week?

    Hmm... Let's take a look at the interview segment Rein just translated:

    Quote Originally Posted by Reinheart View Post
    4Gamer: OK could you please explain about the menu social, contents, and live? For the first two we could probably guess from the name.

    Y: For Social it's community related stuff such as friend, linkshell or free company. For Contents when you call up the contents finder you check the time remaining to reobtain rewards for each contents.
    Interesting. To help understand this visually, it seems the question is in reference to the 7 menu options in the HUD for PS3.


    By Social, Contents and Live, they seem to be referring to the Social Lists, Timers and Logs options in the NA version. That's a simple connection to make with context clues.

    What's really interesting is what is said about the Timers menu. It's the menu where you check the time remaining until you can continue to obtain rewards from content. Nothing about re-entry times. Not even a nod or a slight reference. No acknowledgement that they exist, and had they existed there's no doubt they'd be under a menu option explicitly named Timers that is related to content. However, we have timers for when we can reobtain rewards.

    It seems 4Gamer wanted some clarification on this point as well. It continues:

    Quote Originally Posted by Reinheart View Post
    4Gamer: What do you mean by timing to reobtain rewards?

    Y: This time in ARR FFXIV instead of having percentage drop on boss monster, we have it made so when you defeat the boss monster you will get some type of reward. Even for rare drop for each party there will be 2-3 item drops, so would like to have that go through lottery within party. But to participate in that lottery it is set for each contents to 3 times per week.
    For that we have reset timer available for each contents so it's to check on those status. Of course for those that didn't make the lottery will get a token (something like a ticket) and by collecting the token there are items you can trade so it's made so that there is some type of result.
    Here we see him mentioning again how it is set that for each content we'll be able to participate in lottery 3 times per week.

    Putting all of that together it seems to me that the Timers tab will have cooldown timers not based on when we last attempted/cleared content, but rather when we last participated in lottery. We will go into cooldown in that menu when we participate in lottery for one of the 2-3 dropped rare items, win or lose.

    So essentially, how much loot is given out is not limited by how often you can enter content to try your luck against RNG, but how often you can participate in getting loot.

    So taking the mention of lottery cooldowns and the limit of 3 times a week, one can conclude that participating in a lottery for one of the 2-3 rare drops at any content will put you on cooldown for a period of ~48 hours.
    (5)
    Last edited by NoctisUmbra; 10-17-2012 at 04:45 AM.

  2. #82
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Felis View Post
    The 3-4 a week could be the called reward-timer, not the lockout-timer
    so.. does that mean you can obtain 3-4 "Rewards" a week? Thats totally different then 3-4 "lots" per week.

    still the system scares me since the tokens only work for lesser gear, and unless like I suggested before and they have other purposes like being lower level gear or expensive full version gear (level 40 dungeon you can also get some awesome level 30 gear). Then as soon as they are out of tries they are going to get up and leave. This will happen even in some statics.

    They may stay if perhaps you can obtain the loot that no one wanted to spend their lot token on though.. Anyway sounds like a trade bad system for bad system but perhaps we need more details.
    (0)
    Last edited by Shougun; 10-17-2012 at 04:34 AM.

  3. #83
    Player
    Godsleftsock's Avatar
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    Jul 2011
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    Limsa Lominsa
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    149
    Character
    Shon Totto
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Shougun View Post
    so.. does that mean you can obtain 3-4 "Rewards" a week? Thats totally different then 3-4 "lots" per week.

    still the system scares me since the tokens only work for lesser gear, and unless like I suggested before and they have other purposes like being lower level gear or expensive full version gear (level 40 dungeon you can also get some awesome level 30 gear). Then as soon as they are out of tries they are going to get up and leave. This will happen even in some statics.

    They may stay if perhaps you can obtain the loot that no one wanted to spend their lot token on though.. Anyway sounds like a trade bad system for bad system but perhaps we need more details.
    My understanding is that the drops are. Just HQ versions of the token gear. Few points more in certain categories but still worthwhile progression as you try for dropped loot.
    (2)

    ┬─┬︵/(.□.)╯ Russian Table

  4. #84
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
    World
    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Godsleftsock View Post
    My understanding is that the drops are. Just HQ versions of the token gear. Few points more in certain categories but still worthwhile progression as you try for dropped loot.
    Nothing to suggest that. What I expect is more like different sets entirely like different colors.
    (0)

  5. #85
    Player
    Madruk's Avatar
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    May 2011
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    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Just sounds like to me we're going to have very few dungeons therefore this is an attempt to limit how fast it goes obsolete. Guess I can't say I'm surprised since they've only have had what....less than 2 years? development time.
    (0)

  6. #86
    Player
    Matsume's Avatar
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    Nov 2011
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    Gridania
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    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Reinheart View Post
    I posted on my translation thread but I think you can still help after you finish the 3 chance to loot on your turn for others but this is bad for a pick up party or people using content finder since some people will just leave after they had their 3 turns and leave the party hanging to fill in the spot. So for these content it will require static party or people with good heart to help others after their turn.

    From older translation it seems like to all other that didn't get loot will get the token.
    this translation it just says there will be rewards available for others.

    Thanks again for the translation Reinheart, I feel like we are inching closer and closer to solving this puzzle!

    Noctis Umbra, I tink you have made a alid analysis of the information presented and likely the best conclusions that we can come to without overly speculating.

    Regardless, some dev/rep response clarifying the details of this issue with some solid examples of the differences between boss dropped rare gear and their token-bought counterparts would be much appreciated.

    However I am curious by what Yoshi means when he says boss's will drop 2-3 rare pieces every kill instead of relying on a RNG percentage system. Does this mean that killing chimera or mistress will guarnetee 2-3 darklight drops per run? or are the rest of the junk dungeon drops considered to be "rare" as well?
    (0)

  7. #87
    Player
    Shura's Avatar
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    Mar 2011
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    330
    Character
    Shura Raizen
    World
    Balmung
    Main Class
    Archer Lv 80
    Quote Originally Posted by Matsume View Post

    However I am curious by what Yoshi means when he says boss's will drop 2-3 rare pieces every kill instead of relying on a RNG percentage system. Does this mean that killing chimera or mistress will guarnetee 2-3 darklight drops per run? or are the rest of the junk dungeon drops considered to be "rare" as well?
    I would assume its in reference to the rare drops such as darklight, the current system already guarantees the junk drops when opening AV/CC chests.
    (0)

  8. #88
    Community Rep Bayohne's Avatar
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    Greetings,

    I wanted to post a clearer version of the specific segment in question here.

    4Gamer: What restrictions are there on acquiring rewards from bosses?

    Yoshida: In a Realm Reborn, when players defeat bosses, rare items are guaranteed to drop.

    For example, if a single party of adventurers defeats a boss, that party will receive two to three rare items. Players can choose to cast lots to win these rare items; however, players will only be able to cast lots three or four times a week, depending on the content. We've added reset timers so players can track this.

    Players that cast lots but don't win will instead receive tokens, which can be collected and exchanged for items. So you are guaranteed to receive something regardless of the result.

    4Gamer: Two to three players will definitely receive rare items. The other players will receive rewards as well?

    Yoshida: For rare items, it's possible that an unlucky player may not win despite casting lots several times. In this case, the player can challenge one of the other contents while waiting for the timer to reset. I must say it's a little difficult to explain how it works without actually having you play the game.
    Like Yoshida says in the interview, it will be easier to understand the system once you have a chance to try it out. Keep in mind that details are still being discussed and finalized and what is presented here is just a portion of it. As soon as we have more information to share you guys will be the first to hear it!
    (48)
    Matt "Bayohne" Hilton - Community Team

  9. #89
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    Players that cast lots but don't win will instead receive tokens, which can be collected and exchanged for items. So you are guaranteed to receive something regardless of the result.
    This to me sounds like only those who cast lots and fail receive tokens. All others who have their timers on cooldown and have not lotted will receive nothing?
    (4)

  10. #90
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by BiggLethal View Post
    This to me sounds like only those who cast lots and fail receive tokens. All others who have their timers on cooldown and have not lotted will receive nothing?
    Seems like it.

    Also seems to pretty much confirm reset timers on being able to lot instead of lock-out timers. It makes sense, since essentially you'll only be given the chance to get something once every 2-3 days per content, but you wont be locked out if you wanna play with or help others.
    (7)

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