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  1. #1
    Player
    Corleone's Avatar
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    Mar 2011
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    174
    Character
    Ash Emberheart
    World
    Zalera
    Main Class
    Lancer Lv 76
    Increased drop rates is a must as long as we're not just getting everything handed to us. Alternative, lower rated gear as a consolation prize is fun and a good idea. IMO, the real problem is that we're stuck with the same 2 dungeons to farm them at and there's only ONE set available. Even if we were stuck with the same system we have now for loot in ARR, I would be much more willing to accept it if I knew there was other places to go and try to farm endgame gear.

    My biggest nightmare is finding myself sitting in front of AV/CC 3 months into ARR farming the same thing I've been on for the last year of 1.0... myself personally, I'm not as mad at the drop rates as I am of the fact I only have 2 places to go and try to get gear at.
    (0)

  2. #2
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Corleone View Post
    Increased drop rates is a must as long as we're not just getting everything handed to us. Alternative, lower rated gear as a consolation prize is fun and a good idea. IMO, the real problem is that we're stuck with the same 2 dungeons to farm them at and there's only ONE set available. Even if we were stuck with the same system we have now for loot in ARR, I would be much more willing to accept it if I knew there was other places to go and try to farm endgame gear.

    My biggest nightmare is finding myself sitting in front of AV/CC 3 months into ARR farming the same thing I've been on for the last year of 1.0... myself personally, I'm not as mad at the drop rates as I am of the fact I only have 2 places to go and try to get gear at.
    now this i completely agree with 100000000% santi. the problem is once the next piece of content comes out the gear will be so much better than what we can get out of av/cc or garuda that those pieces will become irrelevant to the majority of players. i'm sure you've heard the shouts in uldah for hours trying to gt a moogle/darkhold/ifrit party together. nobody wants to do them because the rewards are pathetic.

    we need a bunch of pieces of content where the gear is comparable, but with different types of stats. say av/cc has the hate building heavy darklight for tanks then the next dungeon should have the gear for a dd set type tank. that way the tanks still have a reason to do both pieces of content because each set would be good for different encounters. if not and the next set is just superior to what we have now then people will just forget the current content and just move to spamming the next piece.

    edit: i'll also agree with you on increased drop rates, but i don't want to see them increased to the point they are just throwing the new gear at you. i can see it going up from 2% to 10% and i'd be ok with, but anything over that gets crazy and loses the idea that it's "rare"
    (1)


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  3. #3
    Player
    Orophin's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Skies View Post
    On top of that, there is a thing you earn anyway so you don't feel like you're doing something for nothing, while not somehow decreasing the amount of work required to acquire any specific item.
    Yet the tokens only reward you with lesser gear as it currently stands. The tokens should grant you comparable gear to what already drops, like it did with Garuda. Just pick a value that seems reasonable to purchase that gear for.

    Quote Originally Posted by darkstarpoet1 View Post
    i'll look to see if i can find the community rep response on where they asked for increased drop rates on specifically darklight items. i remembered seeing the response say they felt the darklight drops were find and had no intention or increasing them. we also have to remember even though nobody really likes the green gear it is classified as rare gear so you would still be getting a "rare drop" even if it was only green gear..
    I searched the rep posts, but I couldn't find one talking specifically about Darklight drop rates; only one saying that Darklight will exist after ARR launches.

    There was a question about raising the drop rate for Primal weapons after the final save on Nov. 1st but they said they had no plans to do this. So there's nothing saying we won't get a guaranteed Darklight body drop for completing the dungeon when ARR rolls around.
    (0)

  4. #4
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Orophin View Post
    Yet the tokens only reward you with lesser gear as it currently stands. The tokens should grant you comparable gear to what already drops, like it did with Garuda. Just pick a value that seems reasonable to purchase that gear for.


    I searched the rep posts, but I couldn't find one talking specifically about Darklight drop rates; only one saying that Darklight will exist after ARR launches.

    There was a question about raising the drop rate for Primal weapons after the final save on Nov. 1st but they said they had no plans to do this. So there's nothing saying we won't get a guaranteed Darklight body drop for completing the dungeon when ARR rolls around.
    if it does go up to 100% drop rates on arr it'll be time for me to bow out and join the majority that have already gone. i don't want to feel like even the rare items aren't rare at all.
    (1)


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  5. #5
    Player
    Orophin's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    if it does go up to 100% drop rates on arr it'll be time for me to bow out and join the majority that have already gone. i don't want to feel like even the rare items aren't rare at all.
    Well, you'll still have to roll against other people for it. There's enough Darklight armor that I would think it'd still take a while to obtain it all. If the loot system is going to be how some people think and you're only allowed ~3 rolls every 2-3 days, you're going to run out of attempts on loot for that dungeon and have to move on to something else anyway until your timers reset.

    I don't know how anyone can justify doing more than 200+ runs for a CHANCE at a piece of equipment is fair in any way. Then you have to roll against other people for it unless you have some kind of system established that you have priority for it. If you lose, who knows how many more runs it could take to show up again, and the vicious cycle repeats itself.

    As others have mentioned, progress should be rewarded and RNG should be much less of a factor when it comes to drops.
    (0)

  6. #6
    Player
    Corleone's Avatar
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    Mar 2011
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    174
    Character
    Ash Emberheart
    World
    Zalera
    Main Class
    Lancer Lv 76
    Quote Originally Posted by darkstarpoet1 View Post
    i don't want to feel like even the rare items aren't rare at all.
    Absolutely agree. It really diminishes the game when you slap an easy button on everything you're doing. I still haven't recovered from the patches that made it possible to level all battle classes to 50 in 1/3 (or less) of the time it took most of us to get our first one. Not because I was jealous of new players achieving what I did with half the effort, but because all the challenge and satisfaction for reaching cap was lost. Don't do this to our loot too! :P

    So yes, give us consolation gear worth equipping... make it semi-common as a reward (via tokens is fine) so we can feel compensated for our efforts... and keep our rare rewards rare so we still have something to work for and feel proud of when we get it.
    (3)

  7. #7
    Player
    Zantetsuken's Avatar
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    Mar 2011
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    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Interesting.. this new loot system is a clever repackaging of...

    [EDIT: best not to make that comparison]

    Let's just say it better rewards those with balanced and regular playing times, rather than hardcore marathon players.

    Nice one Devs~
    (0)
    Last edited by Zantetsuken; 10-18-2012 at 01:53 AM.

  8. #8
    Player
    Orophin's Avatar
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    Mar 2011
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    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Well I never said 3 pieces should drop every time, and the game isn't smart enough to see "Oh these people already have all these other pieces of gear, let me drop these other ones instead!" so there's still a bit of RNG working against you. I went 10 weeks in Karazhan in WoW trying to get my tier headpiece before seeing one drop, while the other ones dropped to the ground because nobody even needed them. Just an example, but there's still the possibility you can have that sort of luck where you see repeats of things when you don't actually need them.

    Also, I don't want this to sound like a personal attack, but you keep bringing up this "item needs to be 'rare'" argument; all I can see is "I want to feel special because it took me x amount of runs to actually get this piece and everyone else should have the same luck as me." We know that we're going to see guaranteed drops and it should be a given that you're going to see the same things drop more often. This really takes away the idea that most items will be "rare".

    They need to create scenarios like the relic weapon quest for things they want to be truly rare. Even that's not the best example because once you beat the RNG gods for hamlet, it came down to having a lot of money, time and a skilled group to do the dungeons/primal fights. But this quest did separate those truly dedicated to the cause from those who weren't. (like me)
    (0)
    Last edited by Orophin; 10-18-2012 at 02:43 AM.

  9. #9
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Orophin View Post
    Also, I don't want this to sound like a personal attack, but you keep bringing up this "item needs to be 'rare'" argument; all I can see is "I want to feel special because it took me x amount of runs to actually get this piece and everyone else should have the same luck as me." We know that we're going to see guaranteed drops and it should be a given that you're going to see the same things drop more often. This really takes away the idea that most items will be "rare".
    i don't take it as an attack because you are correct to a point. i don't care it something takes 100 runs or a greatly skilled group to complete something to get the gear you want. the point is that like av/cc they are laughably easy and there is zero effort into completing the content so i can understand the low drop rates. it's the only thing that keeps things rare. i also look at the relic quest and realize how much effort it takes to get the relic with all the steps required so i can understand the 100% drop on relic at the end.

    i'm not saying that every item should even have a low drop rate inside of easy content like av/cc, but i am saying the blue gear that is supposed to be rare then it should be a super low drop rate on easy content. if it's super hard content it should have a much higher drop rate.

    i don't have all the darklight gear myself and i know i probably won't ever get it all, but i'm not going to sit and beg for them to give me a 100% drop rate on content that is this easy. the content is easy and the only way you can actually keep the gear coming from it is to have a low drop rate on the supposedly rare gear. otherwise they may as well take away the u/u and allow people to just sell it in the wards like the other green gear is because with a high drop rate it becomes just as valuable since everyone will have it in a matter of a few weeks anyways.

    edit: also the reason i keep bringing up the "rare" is that's what the devs keep calling the gear drops saying that 2-3 rare drops each time.

    when they say rare i actually think about the definition of rare and it is:

    rare: coming or occurring far apart in time; unusual; uncommon: a rare disease; His visits are rare occasions

    if 2-3 things drop each run they are no longer rare, but are now quite common.
    (2)
    Last edited by darkstarpoet1; 10-18-2012 at 02:59 AM.


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  10. #10
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    The topic was regarding the token system for lesser gear remember.
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