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  1. #1
    Player
    Baxter's Avatar
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    Baxsio Mataele
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    2-3 rare guaranteed drops per raid completion is very generous. That is more than what you are promised -now. The tokens will benefit you more in pick up groups, but I imagine a static group of 8 can collect gear pretty quickly even with a lottery timer in place.
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  2. #2
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    darkstarpoet1's Avatar
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    Quote Originally Posted by Baxter View Post
    2-3 rare guaranteed drops per raid completion is very generous. That is more than what you are promised -now. The tokens will benefit you more in pick up groups, but I imagine a static group of 8 can collect gear pretty quickly even with a lottery timer in place.
    actually you get up to 5 drops per completion now. the green is rare gear. they did state they were not going to raise the drop rates on darklight so you will still only get 1 piece if you are lucky on most of your runs.
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  3. #3
    Player
    Baxter's Avatar
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    Quote Originally Posted by darkstarpoet1 View Post
    actually you get up to 5 drops per completion now. the green is rare gear. they did state they were not going to raise the drop rates on darklight so you will still only get 1 piece if you are lucky on most of your runs.
    I guess this is pretty much where we are both left with assumptions and no clear answer. I figure they wouldn't mention you could gain tokens to buy items of lesser power than say spiked armguards, but more in reference to darklight rares. Again, all assumptions and you could be right.
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  4. #4
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    darkstarpoet1's Avatar
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    Quote Originally Posted by Baxter View Post
    I guess this is pretty much where we are both left with assumptions and no clear answer. I figure they wouldn't mention you could gain tokens to buy items of lesser power than say spiked armguards, but more in reference to darklight rares. Again, all assumptions and you could be right.
    well, what i am saying is that tokens can be used for a lesser version of darklight. this they have said.

    they have also said that they have no plans to increase the drop rate on the actual darklight gear. if they have no intentions of raising the drop rate then that only leaves getting 3 of the other drops which are the green gear to get a 2-3 pieces per run drop rate.

    all i was saying is that right now we get 3-5 drops on a run(depending on if you get sr bonus chest or the other requirements to get those chests). we do get a drop of 3-5 pieces of gear every run now, but it's the green gear nobody cares about. i expect us to get 2-3 pieces of green gear every run and every now and then we'll get a piece of darklight dropping as well. that's the same as we have now, but with 2 less chests due to doing away with 1 chest and removing the speed run chest. we'll get an additional token we can use to get a lesser version of the coveted gear each time we complete the run.
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  5. #5
    Player
    Baxter's Avatar
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    Quote Originally Posted by darkstarpoet1 View Post
    well, what i am saying is that tokens can be used for a lesser version of darklight. this they have said.

    they have also said that they have no plans to increase the drop rate on the actual darklight gear. if they have no intentions of raising the drop rate then that only leaves getting 3 of the other drops which are the green gear to get a 2-3 pieces per run drop rate.

    all i was saying is that right now we get 3-5 drops on a run(depending on if you get sr bonus chest or the other requirements to get those chests). we do get a drop of 3-5 pieces of gear every run now, but it's the green gear nobody cares about. i expect us to get 2-3 pieces of green gear every run and every now and then we'll get a piece of darklight dropping as well. that's the same as we have now, but with 2 less chests due to doing away with 1 chest and removing the speed run chest. we'll get an additional token we can use to get a lesser version of the coveted gear each time we complete the run.
    Well, according to Reinhart's translation they distinctively mention doing away with percentage based drops in favor of a timed lot system. So I naturally assumed he was speaking specifically about the actual wanted rares in the dungeon, rares like darklight.

    This time in ARR FFXIV instead of having percentage drop on boss monster, we have it made so when you defeat the boss monster you will get some type of reward. Even for rare drop for each party there will be 2-3 item drops, so would like to have that go through lottery within party. But to participate in that lottery it is set for each contents to 3 times per week.
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  6. #6
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    Quote Originally Posted by Baxter View Post
    2-3 rare guaranteed drops per raid completion is very generous. That is more than what you are promised -now. The tokens will benefit you more in pick up groups, but I imagine a static group of 8 can collect gear pretty quickly even with a lottery timer in place.

    Ok currently we can get 3 rare drops per run, and I have actually seen 2 darklight pieces drop in 1 run. Now yoshi says oh you can get 2-3 rare drops per run, well now the question is what do you condiser rare? The fact is yoshi will not allow the real darklight to drop like water, so I assume it some other piece of junk that no one wants. 2-3 piece of rare gear dropping per run is highly doubtful, its more like 2-3 pieces of junk with a 2% drop rate on the real darklight. They have already said they WONT increase the drop rates on darklight as its the best gear in the game.
    (1)

  7. #7
    Player
    Skies's Avatar
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    Y'ahte Tia
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    Zalera
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    Gladiator Lv 90
    Also I am not really sure why are you guys thinking that the tokens are somehow the greater reward?

    Like, imagine like this: 3 assured drops per run in each party, one-week lockout timer per player.
    That's how the drop system is. You are rewarded for your hard work, AND you luck. If you're not lucky enough to get the item you just keep trying and you will eventually get it in a reasonable timeframe.

    On top of that, there is a thing you earn anyway so you don't feel like you're doing something for nothing, while not somehow decreasing the amount of work required to acquire any specific item.
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  8. #8
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    darkstarpoet1's Avatar
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    Quote Originally Posted by Skies View Post
    Like, imagine like this: 3 assured drops per run in each party, one-week lockout timer per player.
    That's how the drop system is. You are rewarded for your hard work, AND you luck. If you're not lucky enough to get the item you just keep trying and you will eventually get it in a reasonable timeframe.
    3 assured drops, but at no point in time have they stated it would be 3 pieces of darklight dropping. in fact they've stated they aren't going to raise the drop rate on darklight a few times.

    they have also not stated you would have a 1 week lockout. they stated you could lot on up to 3 pieces of gear a week. whether that's all 3 pieces that drops in a single run or 1 piece in 3 different runs in the same piece of content.

    reasonable time frame is up to the individual person that wants it. some may say they want it 1st completion or it's not reasonable and some may find running it hundreds of times is reasonable.
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  9. #9
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    Matsume's Avatar
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    Master Matsume
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    Sargatanas
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    From the other thread:

    Quote Originally Posted by NoctisUmbra View Post
    Seems to me like we have all the pieces of info, just not in cohesive order due to the split between interviews. All that's left is putting the pieces together. I feel like I have a solid grasp on the new system, but I'm going to take this opportunity to put the pieces together right here so in case I'm missing something, one of the astute individuals who frequent these forums may pick up on it.

    So what do we know for sure? The information given that is perfectly clear is:
    • Defeating a raid boss will lead to 3 guaranteed rare drops.
    • Players will participate in a lottery if they want a drop.
    • Anyone who doesn't obtain a rare drop will be given a token, which they can collect in order to obtain a lower tier drop from that dungeon.

    Now that that's established, let's take a look at where the confusion is:

    Any given player will only be able to participate in lottery for rare loot at any given dungeon 3 times per week.

    What does that mean? Does it mean there will be long reentry timers so that you simply won't be able to do the dungeon more than 3x a week? Will it mean after rolling 3 times you will no longer be allowed to roll until next week?

    Hmm... Let's take a look at the interview segment Rein just translated:

    Quote Originally Posted by Reinheart
    4Gamer: OK could you please explain about the menu social, contents, and live? For the first two we could probably guess from the name.

    Y: For Social it's community related stuff such as friend, linkshell or free company. For Contents when you call up the contents finder you check the time remaining to reobtain rewards for each contents.
    Interesting. To help understand this visually, it seems the question is in reference to the 7 menu options in the HUD for PS3.


    By Social, Contents and Live, they seem to be referring to the Social Lists, Timers and Logs options in the NA version. That's a simple connection to make with context clues.

    What's really interesting is what is said about the Timers menu. It's the menu where you check the time remaining until you can continue to obtain rewards from content. Nothing about re-entry times. Not even a nod or a slight reference. No acknowledgement that they exist, and had they existed there's no doubt they'd be under a menu option explicitly named Timers that is related to content. However, we have timers for when we can reobtain rewards.

    It seems 4Gamer wanted some clarification on this point as well. It continues:

    4Gamer: What do you mean by timing to reobtain rewards?

    Y: This time in ARR FFXIV instead of having percentage drop on boss monster, we have it made so when you defeat the boss monster you will get some type of reward. Even for rare drop for each party there will be 2-3 item drops, so would like to have that go through lottery within party. But to participate in that lottery it is set for each contents to 3 times per week.
    For that we have reset timer available for each contents so it's to check on those status. Of course for those that didn't make the lottery will get a token (something like a ticket) and by collecting the token there are items you can trade so it's made so that there is some type of result
    .
    Here we see him mentioning again how it is set that for each content we'll be able to participate in lottery 3 times per week.

    Putting all of that together it seems to me that the Timers tab will have cooldown timers not based on when we last attempted/cleared content, but rather when we last participated in lottery. We will go into cooldown in that menu when we participate in lottery for one of the 2-3 dropped rare items, win or lose.

    So essentially, how much loot is given out is not limited by how often you can enter content to try your luck against RNG, but how often you can participate in getting loot.

    So taking the mention of lottery cooldowns and the limit of 3 times a week, one can conclude that participating in a lottery for one of the 2-3 rare drops at any content will put you on cooldown for a period of ~48 hours.
    (0)

  10. #10
    Player
    darkstarpoet1's Avatar
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    Quote Originally Posted by Matsume View Post
    From the other thread:
    well there's a few things missing.

    1. green dropped items such as Spiked Armguards are considered rare drops. he states he wants to take % out of the runs, but if you get 2-3 drops then that, in itself, says drops are random. if it's a random amount of items dropped then that means there is still a rng involved.

    2. what i figured on the lotting section is that instead of saying once you lot once you can't lot again for ~48 hours is that you get 3 chances to lot every 7 days and once you use those you can't lot until the end of your 7 day period is over. look at it more of the leves with the way you refresh them. you get 8 every 24 hours, but it doesn't limit you to doing one leve every 3 hours. you can run those 8 back to back, but then you are out of tries until the next refresh.

    3. i'm more of the opinion that you will be able to run the content over and over until you see the item you want drop and then you can lot on that piece, but on the runs the piece you want doesn't drop you will get 1 token per run towards buying a downgraded version of that piece. you can lot on that piece and then lot on 2 more pieces over the course of a 7 day period, but then you are locked out until you hit 7 days from your first lot.

    let's say you have no lots left and they refresh on saturday and you don't lot until monday on your first piece, but on tuesday you have 2 more items you want drops and you lot on both of them. you used your 3 tries, but don't get your next refresh until the following monday because it was the first time you used it and you would get your first lot back the following monday and the other 2 back tuesday. this would allow you to either go run other content and lot on gear in those other places or wait until your timer is up to lot on more gear. if you wanted you could even continue running the content to get the tokens to buy the lower versions of the gear.

    4. i don't think the blue gear like darklight is what he is referring to when he says each run will complete you will get 2-3 pieces of rare gear. i really believe it's the green gear that will still drop most times with a chance for the darklight to drop.
    (0)


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