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  1. #461
    Player
    Deakka's Avatar
    Join Date
    Nov 2011
    Posts
    108
    Character
    Deakka Elsmeth
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    The animations were based on the almost "Tank" like controls and camera we have now. Trust me when you're zoomed out all the way to keep an eye on AoE's and all the ever elusive "fire" that you should stand out of, you won't worry about how your character can stop on a dime to turn
    (2)

  2. #462
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nemy View Post
    Fallacies.

    Implying people play IV-VII, and current generation Final Fantasy MMO for the same reasons.
    Nostalgia is one reason people do play the old games, but in those old games, their crappy vintage graphics didn't get in the way of gameplay the way it does in 1.0. Sorry, but kiss your crappy "grass" animations goodbye.

    I for one will happily bid farewell to the dumb message that "I can't cast while moving" after I've let my thumb off the key.

    Good riddance.
    (8)
    Last edited by HiirNoivl; 09-12-2012 at 05:20 AM.

  3. #463
    Quote Originally Posted by HiirNoivl View Post
    Nostalgia is one reason people do play the old games, but in those old games, their crappy graphics
    Hm, guessing you're one of those 'year 200x' gamers lol. Also:

    I for one will happily bid farewell to the dumb message that "I can't cast while moving" after I've let my thumb off the key.

    Good riddance.
    You'll still see it, it was a purposeful design change
    (4)

  4. #464
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by HiirNoivl View Post
    Tell that to all the Final Fantasies IV-VII which are still played to this day.

    Reality does not have to conform to your conceptions. Aesthetically pleasing is in the eye of the beholder. Some of us just think it's 'grass', in the background, doesn't matter.
    All of those were at the pinnacle in their time.
    (4)

  5. #465
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Elexia View Post
    Hm, guessing you're one of those 'year 200x' gamers lol.
    Give me a break! I liked the library. ; ;

    Quote Originally Posted by Kiote View Post
    All of those were at the pinnacle in their time.
    Sure, gramps. Sorry for calling your beautiful game crappy.
    (0)

  6. #466
    Player
    Alderton's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    112
    Character
    Alderton Morris
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nemy View Post
    Who told you how we use TP or any other gameplay issue, is a bigger part of gameplay than the way our character moves through the map?

    This is a subjective issue, let others judge it individually.

    To me, movement animations play a big part, especially in an mmo, where the majority of time we see a character running around. I can deal with an unfortunate change in the battle system, but character movement is a big deal.
    It isn't subjective at all. The movement animations do not change gameplay at all. I think the word you are looking for is the experience. If it is jarring and noticeably breaks your sense of immersion, it has an effect on your overall EXPERIENCE. It doesn't change HOW you play.

    The mechanic of how we currently slow down and stop, and the ramifications that has on current and future movement, does effect gameplay. It became cumbersome and, while looking pretty, made movement slow and tedious at times.

    If this game was played with simple dots, btw, gameplay would be the exact same. It just wouldn't be as aesthetically pleasing. To you, and many others, that could change your experience with the game, but that is all.
    (6)

  7. #467
    Player
    VanillaLatte's Avatar
    Join Date
    Aug 2012
    Posts
    63
    Character
    Vanilla Latte
    World
    Aegis
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by HiirNoivl View Post
    Nostalgia is one reason people do play the old games, but in those old games, their crappy graphics didn't get in the way of gameplay the way it does in 1.0. Sorry, but kiss your crappy "grass" animations goodbye.

    I for one will happily bid farewell to the dumb message that "I can't cast while moving" after I've let my thumb off the key.

    Good riddance.

    They don't need to sacrifice transitional animation to character responses. They can well do the transitional animation when there are no further commands from the player, or else the animation will be canceled and move right away to the animation for the new user command.
    (4)

  8. #468
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    They don't need to sacrifice transitional animation to character responses.
    I'm sorry how many games have you designed?
    (4)

  9. #469
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by HiirNoivl View Post
    I'm sorry how many games have you designed?
    Everyone makes games on the Internets duh.
    (2)

  10. #470
    Player

    Join Date
    Mar 2011
    Posts
    261
    Quote Originally Posted by Deakka View Post
    The animations were based on the almost "Tank" like controls and camera we have now. Trust me when you're zoomed out all the way to keep an eye on AoE's and all the ever elusive "fire" that you should stand out of, you won't worry about how your character can stop on a dime to turn
    Trust me, i will.

    Also, most of the content is not ifrit-like encounters.
    (2)

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