Who told you how we use TP or any other gameplay issue, is a bigger part of gameplay than the way our character moves through the map?
This is a subjective issue, let others judge it individually.
To me, movement animations play a big part, especially in an mmo, where the majority of time we see a character running around. I can deal with an unfortunate change in the battle system, but character movement is a big deal.
Last edited by Nemy; 09-12-2012 at 05:03 AM.

It isn't subjective at all. The movement animations do not change gameplay at all. I think the word you are looking for is the experience. If it is jarring and noticeably breaks your sense of immersion, it has an effect on your overall EXPERIENCE. It doesn't change HOW you play.Who told you how we use TP or any other gameplay issue, is a bigger part of gameplay than the way our character moves through the map?
This is a subjective issue, let others judge it individually.
To me, movement animations play a big part, especially in an mmo, where the majority of time we see a character running around. I can deal with an unfortunate change in the battle system, but character movement is a big deal.
The mechanic of how we currently slow down and stop, and the ramifications that has on current and future movement, does effect gameplay. It became cumbersome and, while looking pretty, made movement slow and tedious at times.
If this game was played with simple dots, btw, gameplay would be the exact same. It just wouldn't be as aesthetically pleasing. To you, and many others, that could change your experience with the game, but that is all.
You have a very narrow idea of what gameplay is.It isn't subjective at all. The movement animations do not change gameplay at all. I think the word you are looking for is the experience. If it is jarring and noticeably breaks your sense of immersion, it has an effect on your overall EXPERIENCE. It doesn't change HOW you play.
The mechanic of how we currently slow down and stop, and the ramifications that has on current and future movement, does effect gameplay. It became cumbersome and, while looking pretty, made movement slow and tedious at times.
If this game was played with simple dots, btw, gameplay would be the exact same. It just wouldn't be as aesthetically pleasing. To you, and many others, that could change your experience with the game, but that is all.
The general idea of gameplay is anything that makes a game, that is not graphics, sound, or dialogue/story.
Even framerate is part of the gameplay experience , if you like.



No. How it plays is gameplay, how it looks is aesthetic. Animations are purely aesthetic. If you had no animiations it would still control the same way, it just wouldn't be much to look at. In an extreme example it may be harder to tell what you're doing but you would still be able to do all the same things. Without running animations you would still move in the same direction and at the same rate, it would just look weird.
The transition to stop animations were nice I guess but I'm more than willing to live without them for a more responsive game and tighter gameplay.
Also I guess at this point it's kind of dumb to keep arguing about it though, they have spoken and that's pretty much the end of it.
Comparing pre alpha animation to 1.0 animation is only aesthetic not gameplay .
what would it change ?
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