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  1. #1
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    Mar 2011
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    Quote Originally Posted by HiirNoivl View Post
    Gameplay does not include Graphics. Gameplay has more to do with mechanics than aesthetics.
    Who said anything about graphics? We're talking about animation here. A part of gameplay.
    (3)

  2. #2
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    Starlord's Avatar
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    Mar 2011
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    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Nemy View Post
    Who said anything about graphics? We're talking about animation here. A part of gameplay.
    " A very very small part". The rest is Aesthetics.
    (4)

  3. #3
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    Quote Originally Posted by Starlord View Post
    " A very very small part". The rest is Aesthetics.
    Who told you how we use TP or any other gameplay issue, is a bigger part of gameplay than the way our character moves through the map?

    This is a subjective issue, let others judge it individually.

    To me, movement animations play a big part, especially in an mmo, where the majority of time we see a character running around. I can deal with an unfortunate change in the battle system, but character movement is a big deal.
    (7)
    Last edited by Nemy; 09-12-2012 at 05:03 AM.

  4. #4
    Player
    Alderton's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    112
    Character
    Alderton Morris
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nemy View Post
    Who told you how we use TP or any other gameplay issue, is a bigger part of gameplay than the way our character moves through the map?

    This is a subjective issue, let others judge it individually.

    To me, movement animations play a big part, especially in an mmo, where the majority of time we see a character running around. I can deal with an unfortunate change in the battle system, but character movement is a big deal.
    It isn't subjective at all. The movement animations do not change gameplay at all. I think the word you are looking for is the experience. If it is jarring and noticeably breaks your sense of immersion, it has an effect on your overall EXPERIENCE. It doesn't change HOW you play.

    The mechanic of how we currently slow down and stop, and the ramifications that has on current and future movement, does effect gameplay. It became cumbersome and, while looking pretty, made movement slow and tedious at times.

    If this game was played with simple dots, btw, gameplay would be the exact same. It just wouldn't be as aesthetically pleasing. To you, and many others, that could change your experience with the game, but that is all.
    (6)

  5. #5
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    Mar 2011
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    Quote Originally Posted by Alderton View Post
    It isn't subjective at all. The movement animations do not change gameplay at all. I think the word you are looking for is the experience. If it is jarring and noticeably breaks your sense of immersion, it has an effect on your overall EXPERIENCE. It doesn't change HOW you play.

    The mechanic of how we currently slow down and stop, and the ramifications that has on current and future movement, does effect gameplay. It became cumbersome and, while looking pretty, made movement slow and tedious at times.

    If this game was played with simple dots, btw, gameplay would be the exact same. It just wouldn't be as aesthetically pleasing. To you, and many others, that could change your experience with the game, but that is all.
    You have a very narrow idea of what gameplay is.

    The general idea of gameplay is anything that makes a game, that is not graphics, sound, or dialogue/story.

    Even framerate is part of the gameplay experience , if you like.
    (3)

  6. #6
    Player
    Arcell's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Nemy View Post
    You have a very narrow idea of what gameplay is.

    The general idea of gameplay is anything that makes a game, that is not graphics, sound, or dialogue/story.

    Even framerate is part of the gameplay experience , if you like.
    No. How it plays is gameplay, how it looks is aesthetic. Animations are purely aesthetic. If you had no animiations it would still control the same way, it just wouldn't be much to look at. In an extreme example it may be harder to tell what you're doing but you would still be able to do all the same things. Without running animations you would still move in the same direction and at the same rate, it would just look weird.

    The transition to stop animations were nice I guess but I'm more than willing to live without them for a more responsive game and tighter gameplay.

    Also I guess at this point it's kind of dumb to keep arguing about it though, they have spoken and that's pretty much the end of it.
    (8)

  7. #7
    Player
    lololink's Avatar
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    Jul 2011
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    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Comparing pre alpha animation to 1.0 animation is only aesthetic not gameplay .
    what would it change ?
    (0)