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  1. #561
    Player

    Join Date
    Mar 2011
    Posts
    261
    Quote Originally Posted by Nero View Post
    Someone should go and play 1.0 and check out the movements while locked on the target.

    I get the feeling almost every single Poster in this Thread never played 1.0 with "Target lock" mode. People act like we don't have strafing and "Sideway Walking" at all. And people actually forget that we had way worse Animations back when 1.0 was released, which got fixed over time.
    I get the feeling that you're white-knighting too much.

    Before the confirmation you insisted that my worries were useless.

    Now that we know the animation is a serious downgrade, you again try to justify it, by falsely comparing it with the current one.

    No. The objective truth is that the ARR animation as shown in these videos looks way worse not only compared to what we currently have, but the one 1.0 had at the very first day.

    Hell it even looks worse than other mmo's now.
    (6)

  2. #562
    Player
    Darkoon's Avatar
    Join Date
    Mar 2011
    Posts
    103
    Character
    Luna Belle
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    These forums need a Thumbs Down option, more so now than ever.
    (9)

  3. #563
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    I try not to post anything negative here...

    ... but this is seriously, seriously disappointing. Very sad right now.
    (12)

  4. #564
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Mikita View Post
    Quote Originally Posted by Rukkirii View Post
    number one focus in A Realm Reborn is on gameplay
    I try not to post anything negative here...

    ... but this is seriously, seriously disappointing. Very sad right now.

    How can you possibly say that focusing on gameplay is a bad idea ?
    (1)

  5. #565
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Nemy View Post
    I get the feeling that you're white-knighting too much.
    I get the feeling that you are trying to change other people's opinions too much,

    Quote Originally Posted by Nemy View Post
    Before the confirmation you insisted that my worries were useless.
    Go back to the Quote from the Dev and tell me which Animation she was talking about.

    Quote Originally Posted by Nemy View Post
    Now that we know the animation is a serious downgrade, you again try to justify it, by falsely comparing it with the current one.
    Falsely comparing it to the current version? Isn't that what you are doing the whole Time, by wanting it the same way as the current Version?

    Quote Originally Posted by Nemy View Post
    No. The objective truth is that the ARR animation as shown in these videos looks way worse not only compared to what we currently have, but the one 1.0 had at the very first day.
    That is your personal opinion and not more or less. Unless this is your second Character, you didnt play at the very first day. So how would you know at all? Our Characters stop'd when we pulled out the Weapon, which caused Problem. The next Step was pulling out the Weapon and "sliding", which looked more unrealistic... it took a while until it got fixed. And that is just one example out of many different Animations which were different to what we have now.

    Quote Originally Posted by Nemy View Post
    Hell it even looks worse than other mmo's now.
    That is your opinion and i dont have to share it.
    (3)

  6. #566
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Mikita View Post
    I try not to post anything negative here...

    ... but this is seriously, seriously disappointing. Very sad right now.
    I Liked your dissatisfaction.
    (1)

  7. #567
    Player

    Join Date
    Mar 2011
    Posts
    261
    Quote Originally Posted by Fensfield View Post
    Nemy, I hope you add this one to the starting post as well, because frankly it sums up my feelings better than I've been able to so far.

    Thanks Caedeia.
    Done, i was thinking of adding it myself.
    (3)

  8. #568
    Player
    NasuAegis's Avatar
    Join Date
    Sep 2012
    Posts
    8
    Character
    Nasu Yoichi
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Neptune View Post
    I doubt the current Ifrit fight would be in the game as-is. Running backward is too awkward for these new controls. There might still be Eruption-like mechanics but you would probably dodge them by running forward, not backward or to the side. I think if they port the Ifrit fight they might take away the Eruption target mechanic because if you run forward you would just kill the tank.
    sounds depressing... ok another example.. say you're on brd and you are too close to combo, in order to get to the right distance you have to either slowly walk backwards or swing the camera around run back and swing the camera back around again toward the mob. Even in hamlet as a crafter i run backwards so i can see if the mobs enimty bar is flashing red or not... the character animation change is minor to me, but these controls if permanent could be terrible i think.
    (3)

  9. #569
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nabiri View Post
    I unlock the target when walking/running "sideways" or "backwards" (so I'm not actually running sideways or backwards, I'm turning and running in a different direction). It looks better, more realistic, and I feel I move faster. :3
    I will die a little inside if I don't have that in 2.0, (the ability to turn and run in a different direction, rather than walking slowly backwards).
    Rightclick mouse turn run forward. It's not that hard. Most mmos work like this.
    (0)

  10. #570
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by lololink View Post
    How can you possibly say that focusing on gameplay is a bad idea ?
    Protip©: She's not.
    She's saying that removing the fantastic animation is disappointing. It really shouldn't be an all or nothing situation.
    (6)

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