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  1. #451
    Player
    Kiote's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    This is Final Fantasy people. It is supposed to come with Highly Aesthetically pleasing Game play. Not half-assed backpedaling and rigid shoulders and legs that move in two different directions while strafing.
    (13)

  2. #452
    Quote Originally Posted by Kiote View Post
    This is Final Fantasy people. It is supposed to come with Highly Aesthetically pleasing Game play. Not half-assed backpedaling and rigid shoulders and legs that move in two different directions while strafing.
    Yet people will scream: "MMO FIRST! FF SECOND!" They can do both while focusing on what makes Final Fantasy, Final Fantasy. Summoning magic/limit break style abilities and cutscenes were a testament to exactly how much focus on graphics FF games generally are.
    (1)

  3. #453
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kiote View Post
    This is Final Fantasy people. It is supposed to come with Highly Aesthetically pleasing Game play. Not half-assed backpedaling and rigid shoulders and legs that move in two different directions while strafing.
    Tell that to all the Final Fantasies IV-VII which are still played to this day.

    Reality does not have to conform to your conceptions. Aesthetically pleasing is in the eye of the beholder. Some of us just think it's 'grass', in the background, doesn't matter.
    (4)

  4. #454
    Player

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    Mar 2011
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    261
    Quote Originally Posted by Starlord View Post
    " A very very small part". The rest is Aesthetics.
    Who told you how we use TP or any other gameplay issue, is a bigger part of gameplay than the way our character moves through the map?

    This is a subjective issue, let others judge it individually.

    To me, movement animations play a big part, especially in an mmo, where the majority of time we see a character running around. I can deal with an unfortunate change in the battle system, but character movement is a big deal.
    (7)
    Last edited by Nemy; 09-12-2012 at 05:03 AM.

  5. #455
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    i think Nemy trolls ...
    (3)

  6. #456
    Quote Originally Posted by HiirNoivl View Post
    Tell that to all the Final Fantasies IV-VII which are still played to this day.

    Reality does not have to conform to your conceptions.
    Which were all to show off the graphical prowess Square had. FFIV, V, VI, Chrono Trigger, Secret of Mana 2 and 3 etc were all significantly detailed sprite work, they could have just went with the "barely post NES" look sprites were still looking like in those early days ;p
    (2)

  7. #457
    Player

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    Mar 2011
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    261
    Quote Originally Posted by HiirNoivl View Post
    Tell that to all the Final Fantasies IV-VII which are still played to this day..
    Fallacies.

    Implying people play IV-VII, and current generation Final Fantasy MMO for the same reasons.

    If SE released an MMO with the technical attributes of IV, it would attract completely different people, and a small part of the current target group of FFXIV.
    (4)

  8. #458
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    well you can't say FF7 had good graphics ...
    (1)

  9. #459
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    movement animations play a big part
    Movement is Movement ( unless you want them to skip, roll, jump, trip and fall on a rock lol). And since they are changing the combo system to be only in "one direction.

    That makes it even less that movement isn't so much on the gameplay side ( though if your character doesn't move how would you play FFXIV:ARR) So in a sense your right, it is part of gameplay, but on the flip side of the coin Movement doesn't provide anything aside from getting to your destination.

    I respect your opinion though and I agree with one statement : " Let others Judge it individually" =)
    (0)

  10. #460
    Player

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    Mar 2011
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    261
    Quote Originally Posted by lololink View Post
    well you can't say FF7 had good graphics ...
    I think it is time for you to stop.
    (3)

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