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  1. #531
    Player
    Inanna's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    38
    Character
    Inanna Sappho
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    Well, I like the animations. It's part of how FF looks good and stuff. But gameplay is an important factor. I hope the dev team can find a way to do both.
    (3)

  2. #532
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I don't care for the backpedalling thing when not locked onto a monster; that part feels awkward to me and I didn't care for it in WoW. That would be my only gripe about the animations changing though.
    (4)

  3. #533
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    Dear god please, don't cut out the animation if anything at least leave it for us in Passive mode.
    (9)

  4. #534
    Player
    Caedeia's Avatar
    Join Date
    Aug 2012
    Posts
    47
    Character
    Cae Deia
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rukkirii View Post
    While the animations were nice, the development team's number one focus in A Realm Reborn is on gameplay so even though they were nice animations, the team made the decision to remove them.
    I'm finding it hard to not be let down by this information. You say their number one focus is gameplay, but that certainly doesn't limit their focus elsewhere, as we've clearly seen from the talk session. So was the decision to remove these animations temporary; resources were needed for a timely release and they'll likely be added back later? Or was it a more permanent deal with the engine swap and something they're not looking to use at all in the future? Or could they re-tool more detailed animations from scratch further down the road?

    These are our characters, not automatons. During the early days, the attention to detail was one of the only things that gave FFXIV a presence. To say "sacrifices must be made somewhere" isn't only insulting to the animation team, it's a slap to the players that were hooked by the (I don't want to say "little things" because I feel it's more important than a lot of folks believe) level of craftsmanship that went into those certain areas.

    This stinks of XI's "PS2 limitations" all over again. Options - we need them. Give me some kind of hope.
    (17)

  5. #535
    Quote Originally Posted by Caedeia View Post
    This stinks of XI's "PS2 limitations" all over again. Options - we need them. Give me some kind of hope.
    Don't put PS2 Limitations in "", it was limited by a piece of 1999 hardware, something your Ipad is far superior to. It stinks of nothing other than making this MMO fit in with the rest of the MMOs on the market.
    (2)

  6. #536
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Character movement in this video:
    http://www.youtube.com/watch?v=LM6bi4RP25o
    just looks very stiff and unrealistic.. and yes, awkward. (Watch specifically at 0:26 - 0:29, he's kind of slide-walking sideways and backwards). I really really hope this is not what it's going to look like in 2.0. They have to improve this, right? >.>

    I was really looking forward to 2.0, but honestly, for me my CHARACTER is the most important thing in game for me, (second being storyline, and third how the world looks.)
    If something isn't right about my character, how they move, look, feel.. I just don't play the game. It's as simple as that.
    This is actually a game-breaking thing to me. It looks really bad. I'm disappointed and worried.
    I will be really sad to see my characters ruined if it's not fixed.

    The backpedaling, sideways-walking, and slide-walking is such an eye-sore.

    I would gladly wait an extra month (hell, or two) to play the game if they would make character movement look as nice as it does in the current game.
    (11)
    Last edited by Nabiri; 09-12-2012 at 09:09 AM. Reason: typo

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  7. #537
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    i still don't understand why people wants to have too much realistic games , it's a game it's not real it will always seems fake because it is !
    If you want realistic there is your real life ...
    (0)

  8. #538
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    They removing them to make gameplay better so who really cares. A lot of these animations made character movement clunky. Probably your character will move much more responsively in ARR.
    (3)

  9. #539
    Quote Originally Posted by lololink View Post
    i still don't understand why people wants to have too much realistic games.
    It was the one thing going for it, now it will be painfully hard for XIV to stand out when it's just a prettier generic MMORPG lol. Why choose XIV when you can choose a vast library of 120+ MMORPGs from 1996 - 2011 and get the same gameplay?
    (12)

  10. #540
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Caedeia View Post
    I'm finding it hard to not be let down by this information. You say their number one focus is gameplay, but that certainly doesn't limit their focus elsewhere, as we've clearly seen from the talk session. So was the decision to remove these animations temporary; resources were needed for a timely release and they'll likely be added back later? Or was it a more permanent deal with the engine swap and something they're not looking to use at all in the future? Or could they re-tool more detailed animations from scratch further down the road?

    These are our characters, not automatons. During the early days, the attention to detail was one of the only things that gave FFXIV a presence. To say "sacrifices must be made somewhere" isn't only insulting to the animation team, it's a slap to the players that were hooked by the (I don't want to say "little things" because I feel it's more important than a lot of folks believe) level of craftsmanship that went into those certain areas.
    Nemy, I hope you add this one to the starting post as well, because frankly it sums up my feelings better than I've been able to so far.

    Thanks Caedeia.
    (4)
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

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