You have a very narrow idea of what gameplay is.It isn't subjective at all. The movement animations do not change gameplay at all. I think the word you are looking for is the experience. If it is jarring and noticeably breaks your sense of immersion, it has an effect on your overall EXPERIENCE. It doesn't change HOW you play.
The mechanic of how we currently slow down and stop, and the ramifications that has on current and future movement, does effect gameplay. It became cumbersome and, while looking pretty, made movement slow and tedious at times.
If this game was played with simple dots, btw, gameplay would be the exact same. It just wouldn't be as aesthetically pleasing. To you, and many others, that could change your experience with the game, but that is all.
The general idea of gameplay is anything that makes a game, that is not graphics, sound, or dialogue/story.
Even framerate is part of the gameplay experience , if you like.
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