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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by VanillaLatte View Post
    That's unfortunate... sounds like it was decided not to be implemented because of time constraint (rush).
    Hopefully as more footage to come, the animation will stand on its own.
    It's not a time constraint: The animations slowed things down. Removing them is the only way to make character response more immediate. They aren't rushing- and this is a decision to remove, not a decision not to implement. Yes, some of those animations were kinda cool but I'd rather my character accurately and immediately respond to my commands, not be delayed by twists and jiggles.
    (9)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Alhanelem View Post
    It's not a time constraint: The animations slowed things down. Removing them is the only way to make character response more immediate. They aren't rushing- and this is a decision to remove, not a decision not to implement. Yes, some of those animations were kinda cool but I'd rather my character accurately and immediately respond to my commands, not be delayed by twists and jiggles.
    Jiggles...? I missed jiggles!?

    -Dissapointed- >..<


    I hope they can add the animations back later when they feel their system can handle such things. (Animations are player side and should have nothing to do with the server, but the engine itself (player side) may not be able to handle all that stuff yet).
    (6)

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    261
    Quote Originally Posted by Alhanelem View Post
    It's not a time constraint: The animations slowed things down. Removing them is the only way to make character response more immediate. They aren't rushing- and this is a decision to remove, not a decision not to implement. Yes, some of those animations were kinda cool but I'd rather my character accurately and immediately respond to my commands, not be delayed by twists and jiggles.
    The problem with the movement not being responsive was a server issue, not an animation one.

    The animations were probably removed because they couldn't/didn't want to/didn't had the time to find another way of fixing the animation lock.
    (7)