Quote Originally Posted by VanillaLatte View Post
That's unfortunate... sounds like it was decided not to be implemented because of time constraint (rush).
Hopefully as more footage to come, the animation will stand on its own.
It's not a time constraint: The animations slowed things down. Removing them is the only way to make character response more immediate. They aren't rushing- and this is a decision to remove, not a decision not to implement. Yes, some of those animations were kinda cool but I'd rather my character accurately and immediately respond to my commands, not be delayed by twists and jiggles.