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  1. #24
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Churchill View Post
    My positive outlook on this is that it simply means we will have higher base stats, stats such that people will cap/be near cap stats for AH/Ifrit weapons while wearing AF or easily acquired gear.

    In order to cap Garuda+, melds or raid gear will still be required, but in a lesser extent than before.

    Negative and likely outlook is that SE has learned nothing and feels the mystery stats and damage formulas is the way to go, stats will have little impact from gear making raids/loot acquisition irrelevant. Diminished returns, stat caps, damage caps in the name of balanced PVP is a terrible way to go.
    Both of those outlooks I did not interpret from what the mod said. The way the stat formulas work now is that the closer to stat caps you get, your damage output increases at an increasing rate. The mod said in 2.0 stat will be 1:1 meaning that people who are at cap won't have such a massive damage output in comparison to those who aren't near stat cap. Instead, no matter how close to cap you are you will get the same boost for the a given amount of stats.

    Gear will remain relevant, probably similar to how it was in FFXI except skill has a larger factor in this game. Also, diminished returns is the opposite of a 1:1 formula.
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    Last edited by Isaaru; 07-29-2012 at 02:59 PM. Reason: spelling
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