Both of those outlooks I did not interpret from what the mod said. The way the stat formulas work now is that the closer to stat caps you get, your damage output increases at an increasing rate. The mod said in 2.0 stat will be 1:1 meaning that people who are at cap won't have such a massive damage output in comparison to those who aren't near stat cap. Instead, no matter how close to cap you are you will get the same boost for the a given amount of stats.
Gear will remain relevant, probably similar to how it was in FFXI except skill has a larger factor in this game. Also, diminished returns is the opposite of a 1:1 formula.


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