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  1. #61
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Elexia View Post
    I really think the only one being delusional are people like you who think you needed to change gear to use a job ability.
    There's nothing delusional about it. That's what folks mean when they say gear swaps because that's what you could do in XI.
    (1)

  2. #62
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Elexia View Post
    You also can't move while you change gear, I'm pretty sure that wasn't a purposeful design choice.
    I'm with you on that. However, it's not even slightly important to change the way it works because moving while equipping gear wasn't intended in this game.
    (0)

  3. #63
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Elexia, you don't speak for Yoshi, so don't try to.

    Yoshi stated that he wanted to create a balance between Raid/Drop gear and Crafted gear.

    The issue with jobs has nothing to do with the stats that accompany them, they have to do with creating a distinct identity and role with each Job.

    Remember that each Class is going to wind up with multiple jobs, likely each filling a different role than the others in its Class.

    That's regardless of how the player uses the stats at his disposal to fill said role should be capable of being met by a variety of gear builds. Yoshi never expressed anything against this at all, and you better cite your sources if you mean to prove otherwise.

    Also, there's been a firm no, from the community, on the topic of gear swapping. Actually, it's been a dead topic for a while as it's almost been considered a given that that's simply not happening.
    (4)

  4. #64
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I hope they really revamp the battle system from all sides. I really feel that it still needs a lot of work. Not just the stats but the fundamental mechanics of it still are a bit stale.
    (1)

  5. #65
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    wonder why people only care for stats in mmo's theses days.

    i rather just do things and have FUN, not like your equip matters much anyways in this game other than HP, MP, def.

    DPS tells you how strong the weapon is and at level 50 theres almost no difference and when your using it in a fight there is no difference, only in that on paper perfect world some of you have.
    (0)

  6. #66
    Player
    UmJammerSully's Avatar
    Join Date
    May 2011
    Posts
    250
    Character
    Bam Sully
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jinko View Post
    They really should consider removing Dlvl or making it less noticeable on the way it effects stats and remove some of the silly caps, players should beable to customise their character how they see fit.
    Yes. On that note: SE, for the love of Pete, please cut down on the invisible game mechanics. I played for months before I found out about stat caps. Is it really so bad to have a stat turn to red text in the attributes menu once it has hit a cap?
    (0)

  7. #67
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jinko View Post
    LOL, rrrright !

    Thoughts like that are only going to hold this game back from being a success.

    Although which Final Fantasy are you referring to, as stats have always been pretty clear in the offline games. (not that you could effect them in many ways)

    Better late than never =)
    FFVII vs FFIX vs FFXIV




    Now could you tell me exactly how much damage I'm going to do to a mob when I hit the Attack button? (or auto-attack in the case of FFXIV)

    This is what I mean that the FF series does hot give clear indication of what stats do. I rather like it this way. I know if I bump strength in every one of these situations, I will do more damage. The degree of damage though is not known until I get into a battle.
    ***********************************

    Additionally I believe that XIV does have slightly "high" stats compared to other FF games. I've gotten over that fact though since they have kept things like the 9999 Damage caps, and hidden stat caps that prevent things from getting too wild.
    (2)
    Last edited by Holy_Dragoon; 07-13-2012 at 08:29 AM. Reason: sounded slightly harsh, reworded a tad.


  8. #68
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    I don't care as long as they make stats easier to reset at any given time.

    Go have a level 1 class. Fight a mob. Then equip some +ACC rings and fight the mob again. You'll see how much stats make a difference.
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

  9. #69
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I really have no problem with the current list of stats. Though i would like phys. Crit stats to be displayed.

    I also don't mind some ambiguity around stats. Having full formulas generally means the elimination of any doubt for some minor percentage gain. Personally i'd rather have some wonder and ponder at the near top of stats then a couple % perfection. MY opinion as always

    What i WOULD really like is to see all the stats we have be geared more towards the class/job we're in instead of having many times almost nothing to do with, or such a small bonus that it isn't at all worth the investment perfect formulas or not.

    Example: Lancer/Dragoon

    Stat Mind

    New Class/job bonus. Increases TP gain OR increases timer before tp bleeds

    This way there may be some actual benifit to putting points in Mind as a Lancer instead of mostly stacking 2 stats almost exclusively.

    TL;DR Let the stats keep their general purpose use, but add some Class/job specific purpose for all stats to apply towards, thus making all attributes relevant to all classes.
    (0)

  10. #70
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Transparency? Yes.
    Revamp? No. Value way too high? So what? It's still very low compared to most other MMORPG where you count stat in thousands.
    (2)

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