Quote Originally Posted by Duelle View Post
All that does water down itemization for every class instead of creating focus stats. Focused stats are not a bad thing per se, but the way all stats (primary and secondary) affect each job should be different depending on the job. Right now stats have blanket rules, which I am personally not fond of.
I agree i tend to like Stats that all around effect the class/job. I mean we allocate stats for each class as it is (battle/magic) All of those stats may aswell effect many different aspects of the class/job. Else the only reason to have your stats class exclusive is because 23/str won't help you as a BLM.

If a DRG's Dex helped Acc and Crit. Mind helped TP gen and Evasion/ M.evasion etc. Then you may be presented with some interesting choices.

And with a system like that, you may actually be able to put it some diminishing returns that are harsher, cause if you do cap STR gearing a bit more Dex would actually be more helpful. Adding some MND could be useful. It would certainly have us moving around alot more of our gear if all the stats added something "good" to the job/class we're stating for.