Quote Originally Posted by Camate View Post
Snurble here in your thread~!

I wanted to give you some details on what's being planned for stats in A Realm Reborn.

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With this, having 5 materia melded onto a single item won’t elicit as large of a difference like it does currently.



If thats the case why not rework materia to focus not on stats but instead on statuses, traits, abilities, something like:

enhance second wind +5%
enhance cure +5%
enhance protect +5%
cure cast time -5%
potion effectiveness +5%

sort of like an equippable Merit points system (to use another 11 reference)

or open up materia to allowing us abilities:

Doublecast
Enspell or TP-Bleed effect on weapons
HP/MP absorb effect on weapons
Counter attack
Double attack

or materia to alter abilties:

jump [status] materia: jump adds poison, jump adds silence (crisis core ftw)

that would then justify at least carrying different sets of gear around for different circumstances, it would also put an end to being so concerned about pumping out 2 numbers in our attribute panel and instead concentrate on our playstyles