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  1. #1
    Player
    Grimwald's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    99
    Character
    Valkyrie Brynhildr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Mirage View Post
    You're talking as if there won't be new content and higher level caps later in the game.

    ...but then it still won't matter because the new content will be possible in very bad gear and the level cap can be reached by having someone else PL you. You're offering a very, very short term solution for a much bigger problem.
    (0)

  2. #2
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Not jumping to conclusions is far from the same as plugging your ears.
    (0)

  3. #3
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Will it? How do you know?

    Do you know that PLing will be possible at all?
    (0)

  4. #4
    Player
    Grimwald's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    99
    Character
    Valkyrie Brynhildr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Mirage View Post
    Will it? How do you know?

    Do you know that PLing will be possible at all?
    Because Yoshi P confirmed it wasn't going away. He didn't want friends to not be able to play together. The Community Rep just told you how stats will work. Plugging your ears and screaming "not listening" doesn't help anyone.
    (0)

  5. #5
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    If they're going to be reducing the effectiveness of stats on gear, then I really hope they also increase the success rate on Meteria melds in general. This will allow players to make their choices, and have a larger variety of melds on gear rather than just re-adjusting to a meld-setup that is most effective for the difficulty.

    I hope also they add more variety of materia as well. Some with unique effects that will encourage players to have a variety of builds instead of one default set up.

    That's the only way I can see this adjustment being a benefit from the game instead of a determent.
    (0)

  6. #6
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Benefits for stats, given the current and most likely specs for 2.0, should satisfy a few things.

    First, the gains from any change in attributes should be visible, either from a character sheet like World of Warcraft, or a noticeable difference in actual battle.
    Secondly, due to the nature of the materia system, additional melds, 3+ for example, are extremely costly, and the gains from adding those additional materia should be reflective of that cost. Meaning that as you add more of an attribute, the gains at each additional attribute should increase.
    (0)

  7. #7
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Most Paladins can't keep hate of me period.

    Two paths to similar results I suppose. I prefer to push my stats to cap before going crit. It balances out the whole of my damage rather than going for BNS.

    That, and if I want Crit gear, I'll just buy my GC Sanction body +120 Crit-Att on the body piece alone with sanction, as well as 10 Piety and 10 STR.

    I'm a bit nervous as to what the stat changes will do to gear builds. Granted I like a bit of variety, I just don't want it such that there's no point in making or hunting down gear.

    Quote Originally Posted by JackDaniels View Post
    to reiterate: pie is underrated
    Fixed that for you.
    (0)
    Last edited by Hyrist; 07-29-2012 at 05:30 AM.

  8. #8
    Player
    Toxsik's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    143
    Character
    Toxsik Kisxot
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    I don't mind that the stats look high, I mean as long as the balance is there. I would however like to see a comeback of dex = acc, str = atk, and so on from ffxi this would increase the valve of those types of rings and a goldsmiths valve... You can barely get a DEX ring to move anymore.
    (0)

  9. #9
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I just wanted to add again...

    Anything that is implemented that is not naturally intuitive and requires either testing or a comment from a developer or community rep to either reveal or understand the actual nature behind a certain attribute is a failure on part of the game designers.

    The Attributes are very core to the game. You have a LOT of freedom to change these attributes; but, because of their core nature, everything else is balanced around them as well. Obviously any changes to these attributes requires changes to the rest of the game as well.

    My advice to the developers is to make a serious pass at the attributes themselves, then make changes to everything else. The important part is to make your pass at the attributes a singular one that has some sense and reason involved, so that you will never need to go back and add new attributes or revise them in anyway.

    The most important parts to include are:
    Making sure attributes scale such that the gains from each additional point results in even more gains. Increasing Returns instead of Diminishing Returns. ( More technically, if you were to graph the function of Output of any activity and a scale of the associated attribute and take the derivative with respect to the attribute, it would be positive and greater than 1.)

    Also making sure there are no artificial caps involved with certain attributes by either actual caps or diminishing returns, as these are unintuitive and completely unknown without wasting time both acquiring the gil to test and in performing the actual tests themselves. I'd also like to add that these caps do NOT introduce gear options it simply forces the use of multiple types of attributes and eliminates personal preference completely. We should be given a range of useful stats to choose from, and based on personal preference, gear our characters accodingly. There is no choice between attributes at all in this game, unless you are choosing to be a poor player or are simply ignorant. Remove the caps and balance the attributes to introduce choice.

    The fact that Square Enix might actually go in the opposite direction, in my opinion, demonstrates complete incompetence, or an unwillingness to take the time necessary to do it right.
    (3)

  10. #10
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    This really doesnt suprise me. In the past they have talked plenty about having diminishig returns. So if you up the effectiveness of non-armor stats (like the bonus stats) then it makes it where you start entering into diminishing returns sooner. So Im not sure its a nerf so much as a raising of the natural base stats, which would make you hit diminishing returns quicker. However, this doesnt mean that they arent also adjusting the point and ranges at which you hit diminishing returns.

    I think as some one else said its probably to help balance for PvP for one. Also, Yoshi-P did recently say (interview or letter cant remember) he wanted battle content to have a 50:50 ratio of skill vs gear. And now we read a 1:1 ratio for player stats vs armor/materia stats. So seems to me they are trying to make it more balanced for casual players. If you want to work your ass off and get major stat boosts, nothing will stop you. However, this doesnt mean a skilled player cant murder you in PvP. Though it does indicate that it will be easier to reach stat caps on primary/secondary stats. On the other hand, if thats true that also gives more dedicated players room to increase other stats as well: Imagine a warrior with capped str/vit, and acc, but still has room for a shit ton of def/HPs. Where as a more casual player would have to choose one or the other.

    As to evasion, I do agree that they should show evasion as a stat. However I will not agree that adding eva does not work on bosses. Maybe not all bosses, but when I gear up for Coincounter I use a very high HP pool, +46 eva and +40 parry on my warrior to straight tank (no moving out of the way of 100 ton). If you use Foresight or Featherfoot in conjunction with these abilities you have a great chance to avoid the damage. For the times I do get hit I have the high HP pool. However, this usually is not a problem. Because as long as the slugs are taken care of I will dodge or parry most hits and redirect/reduce anything else with Vengeance/sentinel/rampart. Using this method with Foresight or Featherfoot, parry seems to work about 99%(and in most cases parry reduces all or most of the damage) of the time and evade will work about 70% of the time. Then of course there is also the random evades or parries. So parry and dodge stats both seems to work, but mainly with increased performance in Foresight or Featherfoot than stand alone. Also just to be clear, I dont think this will work for every NM, becuase I think 100-ton is just a powerful yet inaccurate attack. This also makes me think m.eva would work in a lot of cases if there were an ability that could be used with it like Foresight or Featherfoot .
    (0)

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