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  1. #1
    Quote Originally Posted by Ruisu View Post
    You can't really convince Elexia that Gearswapping is anything short of perfect. So don't even bother with that debate. I'm just glad the devs are against the idea in the first place.
    The only thing the devs were against was adding a haste spell. P.S you wouldn't be able to macro gear if they were against it, just fyi.

    Quote Originally Posted by Molly_Millions View Post
    Can you point to a source? My understanding was that the stat reforms were to make it easier for players to properly stat their characters, not to make one gear set per class the only good choice.
    I'm pretty sure you were playing when they reformed all class actions and added the job system.
    (0)

  2. #2
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Elexia View Post
    The only thing the devs were against was adding a haste spell. P.S you wouldn't be able to macro gear if they were against it, just fyi.
    You mean to say you would be able to change gear in active mode if they weren't against it.
    (3)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  3. #3
    Player
    Molly_Millions's Avatar
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    Mar 2011
    Location
    Uldah
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    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Elexia View Post
    I'm pretty sure you were playing when they reformed all class actions and added the job system.
    I've been playing since beta. I'm not questioning that stats were changed, I'm questioning what you have put forth as the reason for the changes.
    (1)

  4. #4
    Quote Originally Posted by Molly_Millions View Post
    I've been playing since beta. I'm not questioning that stats were changed, I'm questioning what you have put forth as the reason for the changes.
    So you've somehow completely missed Yoshida stating he wants classes to be more unique? You completely somehow missed them redoing class skills as well as adding in traits and the job system?

    Your mind is stuck on stats lol.
    (1)

  5. #5
    Player
    Molly_Millions's Avatar
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    Mar 2011
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    Uldah
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    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Elexia View Post
    So you've somehow completely missed Yoshida stating he wants classes to be more unique? You completely somehow missed them redoing class skills as well as adding in traits and the job system?
    Have you already forgotten what you said earlier?

    in repsonse to this:
    Quote Originally Posted by Hyrist View Post
    More importantly, if the stats are altered, I wish it's done in a way so that there is many routes to the same goal, where one person can make a Crit Build, and another a standard DPS build and the two would still come out relatively the same.
    you said:
    Quote Originally Posted by Elexia View Post
    Yoshi wants to avoid this, the whole purpose he reformed the class/job system to being with.
    Please find me a source. that's all i'm asking. Making classes unique doesn't negate having multiple options for gear.
    (1)

  6. #6
    Player
    Molly_Millions's Avatar
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    Mar 2011
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    Uldah
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    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Elexia View Post
    The only thing the devs were against was adding a haste spell. P.S you wouldn't be able to macro gear if they were against it, just fyi.
    No, they actually said that they were against swapping gear in active mode. If you haven't noticed, they've also made it so that you can't switch weapons (maybe other gear too, i haven't tried that) in the newest instances. If that doesn't tell you that gear swaps are not coming to this game, I don't know what will.
    (4)

  7. #7
    Quote Originally Posted by Molly_Millions View Post
    No, they actually said that they were against swapping gear in active mode. If you haven't noticed, they've also made it so that you can't switch weapons (maybe other gear too, i haven't tried that) in the newest instances. If that doesn't tell you that gear swaps are not coming to this game, I don't know what will.
    You also can't move while you change gear, I'm pretty sure that wasn't a purposeful design choice.
    (0)

  8. #8
    Player
    Molly_Millions's Avatar
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    Mar 2011
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    Uldah
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    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Elexia View Post
    You also can't move while you change gear, I'm pretty sure that wasn't a purposeful design choice.
    I'm with you on that. However, it's not even slightly important to change the way it works because moving while equipping gear wasn't intended in this game.
    (0)

  9. #9
    Player
    Darkillumina's Avatar
    Join Date
    Feb 2012
    Posts
    234
    Character
    Konstantine Porphyrogenitos
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Molly_Millions View Post
    No, they actually said that they were against swapping gear in active mode. If you haven't noticed, they've also made it so that you can't switch weapons (maybe other gear too, i haven't tried that) in the newest instances. If that doesn't tell you that gear swaps are not coming to this game, I don't know what will.
    Haven't finished reading this thread yet but this is 100% truth.

    Gear Swaps are not coming to this game period. The community at large hated them and this is fact. In FFXI the whole thing bordered on parody. You had so much gear that you spent the whole battle blinking in and out of existence. I'm one of the most ardent proponents of launch FFXI but Gear swapping was and is a terrible idea and has no place in a MMO in 2012.

    Back to the stats, I agree that the numbers should be reworked and more transparent. In FFXI (launch - 2006/7) +5 Accuracy for example meant something. That 5 accuracy could honestly be the difference between being gimp and being properly geared.

    Currently, in XIV we have ridiculous numbers on gear added to already bloated stats. +50 attack power, +50 enmity +35 strength and so on and so forth. These numbers are outrageous and if scaled the same way in 2.0 imagine the gear when they raise the level cap. +200 Strength +100 attack power ect. That is simply absurd. The stats should be scaled back to be more potent in small quantities and there should be a tutorial function in game explaining what stats do what so we don't have to go to a website to find out what dex does for example. If it is done this way there will still be experimenting with different set-ups but people will have a rough idea where to start.
    (5)

  10. #10
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Quote Originally Posted by Elexia View Post
    P.S you wouldn't be able to macro gear if they were against it, just fyi.
    I'm pretty sure they're sticking with that because re-equipping gear in this game is a hassle, so you can set up gear sets for each job you play. To use before doing any battling. Not so that you can switch a body piece to perform an ability. You're just being delusional.
    (4)

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