The only thing the devs were against was adding a haste spell. P.S you wouldn't be able to macro gear if they were against it, just fyi.
I'm pretty sure you were playing when they reformed all class actions and added the job system.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
So you've somehow completely missed Yoshida stating he wants classes to be more unique? You completely somehow missed them redoing class skills as well as adding in traits and the job system?
Your mind is stuck on stats lol.
Have you already forgotten what you said earlier?
in repsonse to this:
you said:
Please find me a source. that's all i'm asking. Making classes unique doesn't negate having multiple options for gear.
No, they actually said that they were against swapping gear in active mode. If you haven't noticed, they've also made it so that you can't switch weapons (maybe other gear too, i haven't tried that) in the newest instances. If that doesn't tell you that gear swaps are not coming to this game, I don't know what will.
You also can't move while you change gear, I'm pretty sure that wasn't a purposeful design choice.No, they actually said that they were against swapping gear in active mode. If you haven't noticed, they've also made it so that you can't switch weapons (maybe other gear too, i haven't tried that) in the newest instances. If that doesn't tell you that gear swaps are not coming to this game, I don't know what will.
Haven't finished reading this thread yet but this is 100% truth.No, they actually said that they were against swapping gear in active mode. If you haven't noticed, they've also made it so that you can't switch weapons (maybe other gear too, i haven't tried that) in the newest instances. If that doesn't tell you that gear swaps are not coming to this game, I don't know what will.
Gear Swaps are not coming to this game period. The community at large hated them and this is fact. In FFXI the whole thing bordered on parody. You had so much gear that you spent the whole battle blinking in and out of existence. I'm one of the most ardent proponents of launch FFXI but Gear swapping was and is a terrible idea and has no place in a MMO in 2012.
Back to the stats, I agree that the numbers should be reworked and more transparent. In FFXI (launch - 2006/7) +5 Accuracy for example meant something. That 5 accuracy could honestly be the difference between being gimp and being properly geared.
Currently, in XIV we have ridiculous numbers on gear added to already bloated stats. +50 attack power, +50 enmity +35 strength and so on and so forth. These numbers are outrageous and if scaled the same way in 2.0 imagine the gear when they raise the level cap. +200 Strength +100 attack power ect. That is simply absurd. The stats should be scaled back to be more potent in small quantities and there should be a tutorial function in game explaining what stats do what so we don't have to go to a website to find out what dex does for example. If it is done this way there will still be experimenting with different set-ups but people will have a rough idea where to start.
I'm pretty sure they're sticking with that because re-equipping gear in this game is a hassle, so you can set up gear sets for each job you play. To use before doing any battling. Not so that you can switch a body piece to perform an ability. You're just being delusional.
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