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  1. #1
    Quote Originally Posted by Seirra_Lanzce View Post
    the current stats are fine... we just need more infomation such as % (percentage) :\
    There's lots of information on it. Also lots of information on how even boosting yourself properly you still see minimal increases, nothing like you should see with the amount of modification you do.

    Quote Originally Posted by Molly_Millions View Post
    I disagree completely, the world needs danger. It's probably a good idea not to attack that level 70 basilisk.
    The world does need danger, but a basic attack should never strike you for 5000-9999 damage ever when you're at level cap.
    (2)

  2. #2
    Player
    Achtzen's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    84
    Character
    Acid Jazz
    World
    Omega
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Elexia View Post
    The world does need danger, but a basic attack should never strike you for 5000-9999 damage ever when you're at level cap.
    ... I have yet to see a "basic" attack deal 5K+ damage
    (0)

  3. #3
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Achtzen View Post
    ... I have yet to see a "basic" attack deal 5K+ damage
    I guess you haven't come across a lv.85-99 mob yet.

    What Antipika says is true. This is not an offline game, using this type of transparency for stats needs to be left in an offline game and we need more detailed information regarding stats. It isn't spoon feeding us, the difficulty of the game is same no matter how much information they give. Experimenting is always fine, but it shouldn't be to this game's extent.
    (1)

  4. #4
    Player
    Achtzen's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    84
    Character
    Acid Jazz
    World
    Omega
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Velhart View Post
    I guess you haven't come across a lv.85-99 mob yet.
    Because it makes sense for a player at level cap to not get one-shot by a monster 49 levels higher.
    (0)

  5. #5
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Achtzen View Post
    ... I have yet to see a "basic" attack deal 5K+ damage

    A level 99 goblin in Coerthus can hit you for 9999 as can the Treants at Turning leaf.

    Most of the lvl 75+ mobs can easily basic attack you for 6k+

    at level 12, it's not going to feel worth it compared to basic stamina or an extra attack-related stats to shorten the fight and save health that way.
    What would it matter ? at lvl 12 your out level your gear faster than you could figure your stats out anyway.

    I have been playing Disgaea 4 recently and it really makes you appreciate a solid stat system, in that game I don't strive for the best stats and gear at low level I wait until I can farm the cap items and then improve them to the specific class, this is pretty much how it works in most games.
    (0)
    Last edited by Jinko; 07-13-2012 at 10:16 PM.

  6. #6
    Player

    Join Date
    May 2012
    Posts
    46
    SE will never spoon-feed you guys... The fun part of the game is to figure out how it affects your character and your actions against w/e u fighting...
    To get a visible % will not change anything, bc mobs have resistance and they also build resistance... and the crit % will never work because of a stat call "decreases the chance for an enemy to land a critical hit "
    The +1, +2 work like % once the community puts an effort and figures it out...
    In FFXI the hardcore community, tested everything to figure out numbers and percentages... but it takes time and 1000's of mobs testeing... Like how INT and MND affected enfeebling magic... or How DEX and AGI affected on the DMG of the weapon skills...
    Lets try to work as a community and figure out how a +1 will affect your whole character... in FFXI it was easier to test it on mid lvls...
    But I do think the whole stat math and system will change in 2.0 since the engine and the level of difficulty is changing... Races need to be more distinguish on this aspect and have their stats boosted a little bit according the race.
    (0)

  7. #7
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    I wouldn't go so far as to say they need an overhaul, but an adjustment to the dLVL curve would be advisable. Especially in terms of the Defense/Vitality calculations. They're trying to balance PLD with both hands tied behind their backs right now, and worse, by their own system. Any monster more than 10 levels above us (i.e. most end game content in existence) renders sizable differences in defense completely academic. I don't think the change needs to be severe. In fact, I quite like the concept of dLVL, but the effects are pretty crippling right now. Switching to a higher logarithmic base would work wonders.
    (2)

  8. #8
    I do tip in favor of finding stuff out and experimenting, sadly though a lot are more in favor of everything laid out to them. For some things I can understand, but a lot seem to forget that RPGs from the beginning were games of math, logic and experimentation, even since D&D days which is why only "Geeks and Nerds" were the ones who played them.

    Like I said though, the main issue is not so much the stats it's mostly in the calculations of said stats, not to mention it's on an enemy by enemy basis...that throws everything out of whack rather than just a global percentage like in XI,there's too much room for variance and no way to even optimize your gear because people fear gear swapping and because materia is restricted to certain slots.
    (1)

  9. #9
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Elexia View Post
    and no way to even optimize your gear because people fear gear swapping and because materia is restricted to certain slots.
    Sorry, I call bullshit. If you know what stats do, you can optimize your gear. Whether you do or don't has nothing to do with the calculations, but has everything to do with knowing generally how they work. Gear swapping also has nothing to do with it.

    In other words, you can find the optimal gear set in ANY system, even the current one. The only thing is, how easy is it to do so. Personally, I'd rather it not be easy.
    (0)
    Last edited by Molly_Millions; 07-13-2012 at 12:52 AM.

  10. #10
    Quote Originally Posted by Molly_Millions View Post
    Sorry, I call bullshit. If you know what stats do
    Once again, this is moot when it comes to the fact that it goes out the window when a monster hits a certain level above you. I know exactly what stats do and how to gear appropriately.

    Whether you do or don't has nothing to do with the calculations
    Has everything to do with calculations. That's how stats even mean anything essentially. ;p

    Gear swapping also has nothing to do with it.
    Gear Swapping serves purposes, but you seem to think knowing what stats do = everything so I guess I understand your view point.

    In other words, you can find the optimal gear set in ANY system
    You can, the problem isn't:

    how easy is it to do so.
    The problem is how retarded some BiS is for certain jobs.
    (0)

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