I'm going with no here. And a big no on some of Jinko's ideas.

MORE empasis on accuracy? Dragoons already got over a major hurtle in having their accuracy penalties removed, and you would reimpose them on everyone? I hope you mean that Accuracy is more effective on higher level monsters, rather than imposing higher requirements than is already there.

To be honest, I feel that the current system has a good balance. We don't need FFXIV reduced down to a spreadsheet like it was with FFXI. The ability to preform your job should be superior than having a narrow field of gear you 'should' equip to be effective. It's going to be bad enough for some people to keep up once the power creep starts and people haven't even gotten over their AF obsessions yet.

More importantly, if the stats are altered, I wish it's done in a way so that there is many routes to the same goal, where one person can make a Crit Build, and another a standard DPS build and the two would still come out relatively the same.

That way, multiple different styles of each job or class build can take root based on preference and the feeling of experimentation isn't lost on the players less than a year into 2.0