Quote Originally Posted by Supersnow845 View Post
I really don’t disagree with any of these but how many of them are accessibility vs just simply “hard encounters easy jobs” mantra doesn’t work properly which is a super common reason given for why the jobs are so easy

Again just trying to understand
I never mentioned simplifying the jobs. I'm talking about a more intelligent combo mechanism (like in PvP, for example) and the addition of some unique skills. And it would be a good idea to remove the positioning for the melee.

Quote Originally Posted by Crafoutis View Post
I don't see a difference in this example between "Interact with this object in X seconds" versus "Move out of the orange in X seconds" as far as accessibility goes.
I see the difference. I find it much more convenient to kill adds in a specific order, detonate bombs around the boss or collapse pillars on it, or go behind a wall to reflect damage, destroy the "supercomputer" cores and disable the power, or manipulate buffs and debuffs, than to endlessly and almost instantly run out of circles that are also difficult to see. The timer is different, but there's still plenty to do, and inactivity leads to a wipe.

Roughly speaking, some people lack quick motor reactions, but they have tactical thinking. Let's not confuse dumbing down the game with making it accessible.