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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,828
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Here’s a legit question for people with disabilities (and I’m not trying to sound rude here I’m actually asking). There is an argument that with the type of game 14 is that having most content accessible to people with various disabilities is incongruent with an average “abled” person’s fun. I’m not saying I agree with this take but there is an element that EW was too easy for the “average” player in the name of accessibility

    How “accessible” do you make content for people who need such channels at the expense of the “average” player?

    (I’d also like to apologise if any of this comment came off as rude, I tried to phrase it as nicely as I could but I’ll edit it if any part of this appears overtly rude)
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    RajNish's Avatar
    Join Date
    Dec 2019
    Location
    Limsa Lominsa
    Posts
    383
    Character
    Asha Dakwhil
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Supersnow845 View Post
    How “accessible” do you make content for people who need such channels at the expense of the “average” player?
    1. Allow players to disable flashes and unnecessary special effects (which are not an indirect or direct indicator of an attack). This really painful for people with migraines or epilepsy.

    2. Replace AoE bombardment with more interactivity (picking something, pressing something, carrying it somewhere, standing in a certain cover, completing a quest within a fight). Revise damage mechanics from unavoidable or avoidable only by jumping out to avoidable through group actions and using abilities or environmental details, as was the case in ARR.

    3. Stop using the "remember the AoE order" approach; instead, consider alternating debuffs and buffs, such as removing debuffs by entering a specific field/location, same for getting buffs.

    4. Add more mechanics for interrupting, cleansing, shielding a teammate, and other features that will be more meaningful and no less interesting.

    5. Don't simplify classes to the point of being ugly, but give them more scope for working in a party, some unique skills that will affect game mechanics, and not just damage and the ability to survive it.

    6. Stop playing for speed and timers, it's better to do a regular DPS check and enrage, and one that depends not on the damage of the players, but on the execution of micro-mechanics.

    7. And finally, learn how to at least make trigger warnings, it’s not that difficult, put a caption on the screen.
    (9)

  3. #3
    Player
    Shistar's Avatar
    Join Date
    Dec 2021
    Location
    Housing update waiting room
    Posts
    546
    Character
    Cordelia Crow
    World
    Phantom
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RajNish View Post
    1. Allow players to disable flashes and unnecessary special effects (which are not an indirect or direct indicator of an attack). This really painful for people with migraines or epilepsy.

    2. Replace AoE bombardment with more interactivity (picking something, pressing something, carrying it somewhere, standing in a certain cover, completing a quest within a fight). Revise damage mechanics from unavoidable or avoidable only by jumping out to avoidable through group actions and using abilities or environmental details, as was the case in ARR.

    3. Stop using the "remember the AoE order" approach; instead, consider alternating debuffs and buffs, such as removing debuffs by entering a specific field/location, same for getting buffs.

    4. Add more mechanics for interrupting, cleansing, shielding a teammate, and other features that will be more meaningful and no less interesting.

    5. Don't simplify classes to the point of being ugly, but give them more scope for working in a party, some unique skills that will affect game mechanics, and not just damage and the ability to survive it.

    6. Stop playing for speed and timers, it's better to do a regular DPS check and enrage, and one that depends not on the damage of the players, but on the execution of micro-mechanics.

    7. And finally, learn how to at least make trigger warnings, it’s not that difficult, put a caption on the screen.

    I really like most of these.
    (1)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,828
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RajNish View Post
    1. Allow players to disable flashes and unnecessary special effects (which are not an indirect or direct indicator of an attack). This really painful for people with migraines or epilepsy.

    2. Replace AoE bombardment with more interactivity (picking something, pressing something, carrying it somewhere, standing in a certain cover, completing a quest within a fight). Revise damage mechanics from unavoidable or avoidable only by jumping out to avoidable through group actions and using abilities or environmental details, as was the case in ARR.

    3. Stop using the "remember the AoE order" approach; instead, consider alternating debuffs and buffs, such as removing debuffs by entering a specific field/location, same for getting buffs.

    4. Add more mechanics for interrupting, cleansing, shielding a teammate, and other features that will be more meaningful and no less interesting.

    5. Don't simplify classes to the point of being ugly, but give them more scope for working in a party, some unique skills that will affect game mechanics, and not just damage and the ability to survive it.

    6. Stop playing for speed and timers, it's better to do a regular DPS check and enrage, and one that depends not on the damage of the players, but on the execution of micro-mechanics.

    7. And finally, learn how to at least make trigger warnings, it’s not that difficult, put a caption on the screen.
    I really don’t disagree with any of these but how many of them are accessibility vs just simply “hard encounters easy jobs” mantra doesn’t work properly which is a super common reason given for why the jobs are so easy

    Again just trying to understand
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess