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  1. #1
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,262
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    I mean I have all that set up and I'm not exactly struggling with it much personally, mainly pointing out the cast bars on the nametag isn't exactly useful. They often don't show on adds and smaller enemies like the mobs in PT, where I'd actually want it.
    (1)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,968
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Azurarok View Post
    I mean I have all that set up and I'm not exactly struggling with it much personally, mainly pointing out the cast bars on the nametag isn't exactly useful. They often don't show on adds and smaller enemies like the mobs in PT, where I'd actually want it.
    Yeah I second this, in typical UX fashion, CBU3 when actually bothered to add UI features into their game, will only do the absolute minimum and stop halfway through for literally zero reason.
    Add cast bars on everything, and offer options to turn it off for players that don't like it. Also add buff and debuffs below enemy plates in a similar fashion while we're at it, why didn't they take the opportunity to do this either??
    (4)
    Secretly had a crush on Mao

  3. #3
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    598
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    It's true that I didn't finish the tier, having spent weeks getting nowhere with M8S and not having fun, I made the logical and reasonable decision to stop banging my head against that particular wall. As much as you may not like my analysis, based on my experience, doesn't make it invalid. I did see a "different version of FF's combat" and, in my opinion, it was worse than what I'd seen in extreme for all the reasons I gave in my post that got quoted. If you like "the dance" and wiping because one person made one mistake, good for you, I don't. I don't consider it "skill" and I don't consider it good game design. For the record, I quite enjoyed Chaotic - as evidenced by the fact that I have both the mounts and still have a pile of gear boxes from it, chaotic was fun, with the exception of M6S which was great fun savage was not fun.
    (1)

  4. #4
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,968
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Those memory games require precise execution and learning, and this takes a skill of its own. Nobody here would be able to pull what first world teams pull in less than a handful of days to clear a whole tier at MIL. Some people need weeks, some need months or more.

    It serves nobody belittling it by saying it's "no skill". It's not no skill. It's just excruciatingly boring and/or frustrating, that's the words you're looking for.
    (3)
    Secretly had a crush on Mao

  5. 11-03-2025 10:55 PM

  6. #6
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    791
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    I wish they'd make content easier but rotations harder/more complex. Expressions of skill should be in rotational gameplay rather than increasingly elaborate and esoteric song and dance routines they have to come up with.
    (7)

  7. #7
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,262
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Raim View Post
    I wish they'd make content easier but rotations harder/more complex. Expressions of skill should be in rotational gameplay rather than increasingly elaborate and esoteric song and dance routines they have to come up with.
    and unless one's doing blind runs all the time that skill expression drills down to how well they can follow a guide
    (3)

  8. #8
    Player
    IOwn92FCHouses's Avatar
    Join Date
    Nov 2024
    Posts
    111
    Character
    Slot One-six
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Raim View Post
    I wish they'd make content easier but rotations harder/more complex. Expressions of skill should be in rotational gameplay rather than increasingly elaborate and esoteric song and dance routines they have to come up with.
    You don't do savage. What content do you want made easier? I genuinely want to know what you find hard about the content you do.
    (1)

  9. #9
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,924
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by IOwn92FCHouses View Post
    You don't do savage. What content do you want made easier? I genuinely want to know what you find hard about the content you do.
    I don’t understand how that’s the point you got from their comment

    They want rotations to be made more complex; this would be counterbalanced by easier encounters across the board. I don’t see how you read that as wanting things made easier
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #10
    Player
    IOwn92FCHouses's Avatar
    Join Date
    Nov 2024
    Posts
    111
    Character
    Slot One-six
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Supersnow845 View Post
    I don’t understand how that’s the point you got from their comment

    They want rotations to be made more complex; this would be counterbalanced by easier encounters across the board. I don’t see how you read that as wanting things made easier
    My point is that you can't make the content that dude does easier. It's already braindead. I wanna know what they find hard about that content, as those aspects are the things that would be made easier per their request.

    I was then going to jump off and point out that complex encounter design and complex job design can coexist if people put in even a little bit off effort to improve themselves, but I'm going to wait for this guy to respond before I go into that.
    (2)

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