Page 16 of 16 FirstFirst ... 6 14 15 16
Results 151 to 160 of 173

Hybrid View

  1. #1
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,413
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by IOwn92FCHouses View Post
    You don't do savage. What content do you want made easier? I genuinely want to know what you find hard about the content you do.
    Um, i think the fact they don't do savage makes their point more important actually
    If rotations are made harder, then every content in the game becomes more engaging
    daily leveling roulettes are so damn boring these days cause of how easy rotations have become

    Only time i feel engaged thesee days is doing savage and stuff
    (3)

  2. #2
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,119
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    The more high pace of the combat encounters is about the only thing keeping dawntrail afloat for me atm. There is plenty accessibility via the npc's you can run content with and other normal content other players can easily carry you through. I've no interest in seeing combat slowed down for a few people. There's plenty you can do in this game, the last thing the combat needs is further slowed and dumbed down ty.
    (1)

  3. #3
    Player
    Selsix's Avatar
    Join Date
    Aug 2013
    Location
    Old Sharlayan
    Posts
    293
    Character
    Tristan Chevrefeuille
    World
    Jenova
    Main Class
    Reaper Lv 100
    I think the problem we need to examine is that the average player is just really bad at the game. I don't even engage with EX or savage content unless there's a reward I particularly want because I simply cannot handle how bad at the game the average PF pug is. You can tell them the mechanics point blank and the second they happen they will start running around like chickens with their heads cut off despite being told what's going on and seeing it themselves repeatedly, it's just insufferable. Back in EW I had EXTREME difficulty just trying to get a PF group through O12S despite me giving them a video and explaining every single relevant mechanic. The second they see things happening their eyes glaze over and they just start panicking.

    If you ask me, SE shouldn't be making content easier to cater to these people. Instead, they should be introducing harder content much earlier and force players to learn and adapt to this level of complexity as they approach endgame. The vast majority of the playerbase does content on par with taking a nap up until endgame, immediately jumps into an EX or savage, and forces the rest of us to suffer through their failed attempts to adjust to the difficulty spike the game never prepared them for. It's just bad game design.

    Also, hot take but we should have less DDR fight design and more DPS checks/heal checks and jobs should be made harder. Turning every fight into a dance competition with braindead rotations isn't particularly enjoyable in my opinion and I am very tired of it.
    (0)

  4. 11-07-2025 10:22 PM

Page 16 of 16 FirstFirst ... 6 14 15 16