Quote Originally Posted by ty_taurus View Post
One other thing to note on the topic of when job changes are planned is we can look back at examples like Dawntrail’s Astro and Dragoon which we knew had changes planned for 6.2 originally, or Endwalker monk which had changes made in 5.4 with plans on bigger changes set for 6.0, and in these examples, the design process likely began much sooner— at least a patch.

So even if we don’t have any word on any changes in particular, if talk of 8.0 focusing on job identity is both true and not an exaggeration… Even if the changes aren’t full rework level changes, I have to imagine they’ve already started setting their course for at least some of the jobs. Because every job will likely see some amount of change, and that’s a lot even for less ambitious changes per job. Of course, that all assumes Yoshi P’s statement about 8.0 is legitimate.
The "improved encounter design" in 7.0 (7.2 onwards?) can be really well made, but it's still their formula of success with a few unique additions here and there. With that in mind, I do wonder what they even consider big enough to warrant the job changes be one of 8.0's selling points, even before the expansion is announced. Do they consider the fight design changes in 7.0+ a big thing?

If we take the current paradigm, I can't see a way for most jobs to grow (and would dare somebody point how) without being massively reworked. Otherwise we'd see just more follow-up actions or new actions enabled by a 120s button press, like how Presence of Mind enables the usage of Glare IV.

I guess it will either be a very meaningless rework, or a massive one to the point that I ask myself how they'll deliver that AND new jobs.