I know a lot of people say players don't want difficult or interesting job design (it's just forum people crying) but ironically like 95% of people i've met in game (or social media about the game) have mentioned how bad job design has got.
I do think we have to admit that we need some friction with job design and in general it needs to be more appealing, playing a different job should feel unique and give you reason to repeat a content, maybe a reason why it feels like theirs nothing to do is the fact that once you clear or do something on one job, playing a different job isn't going to offer much of a different experience.
Though theirs honestly a lot they need to do, job design is just a big part of that.


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