Quote Originally Posted by Alahard View Post
A little late to this response, but

1) WoW did a lot of simplification. Then they went back to more complicated/unique designed, and everyone preferred it that way.
2) We have at least 4 jobs a role. You can make 1 hard, 2 in the middle, and keep one dumb. You don't need to go to 10/10 difficulty for every job.

Edit ->

This is the same issue I saw in the early healerstrike thread. Basically 2 groups formed -> 1) we want more engaging gameplay for x reason , and 2) I dont want healers to be harder for x reason

Its like you had to be on one side or the other. Guys, we have 4 of them. You can make at least 1 of them satisfy the first group.
I know im way oversimplifying the healer thread, but it's not all or nothing. We can have a healer do more than glare spam, and have another only glare spam.
Thing is, group 1 was never against having a more simple healer. Virtually everyone who has actively been against the current direction of healers has agreed that white mage can still be forgiving, accessible, easy to understand, but also be interesting and have options in elements of mastery let players interested in skill expression push just a little further.

Something many in this community don’t seem to acknowledge is that fun and difficulty are not the same. You can have things that are easy but still fun. You can also have things that are boring but also very difficult. That goes for fun and difficult as well as things that are easy and boring. Healer design suffers from being the later. Why can’t white mage be fun and easy? Why does it have to be boring and easy?