Quote Originally Posted by Raikai View Post
There wasn't a paradigm shift for the encounter design, I can't really put that as a reference to the 'size' of the expectation for 8.0's jobs.

There's another thread discussing it, but honestly I feel that you can't design encounters and jobs separately, because one is part of the other.
I agree. I don’t think it makes sense to do jobs and combat separately. But if you are going to do them separately anyway, it makes less sense to do encounters first for one major reason.

Throughout an expansion, job change is mostly an all-at-once transition at the start of an expansion, and mid-expansion changes are usually more mild or are about one or two jobs max. Not all of them at once. But encounter design is handled in waves as new dungeons, raids, alliances, field ops, etc are released with each patch. So you could in theory change the jobs and keep the .0 content mostly familiar while gradually introducing more changes in direction with each successive patch. So if the argument is we can’t handle it all at once, changing jobs first allows for a more gradual adjustment period.

Still, gameplay is 50/50 encounter design/job design. They should’ve been designed concurrently.