Quote Originally Posted by ty_taurus View Post
I appreciate it. I won’t be active for a long time so I imagine the thread won’t last too long, but I hope this is something the community management team has taken notice of before then. Even if nothing comes of it, I would like to know that the design team is aware of how important some communication and transparency is. I believe a lot of people want to know what’s going on with job design before the last 30 days of Dawntrail.

It’s not just veterans, though. Plenty of newer players from after Stormblood have criticized job design as well. It’s those of us that value class design in MMOs as one of—if not the most important quality of gameplay.
But how many of those new players are up in arms against the true root of the problem, which is full steam trying to turn the game into a twitchy action game? I feel like every time this gets mentioned it just displays the unbridgeable gap between the two generations, and even among vets there is a lot that don't see the problem.