Results 1 to 10 of 165

Hybrid View

  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sekundessounet View Post
    Some people here are good at making themselves angry wow.

    Otherwise, even if they could I don't think this would be a good idea. We're probably more than a year away from 8.0, and announcing anything would mean locking in place for the general public the current idea. And these designs are iterative, especially if you plan on shaking up the formula, there is a phase of back and forth, of testing, to see what sticks and what doesn't. It's not just "let's follow that and see what happens". (Exception would be DT I think because most jobs are basically EW+).
    What are you referring to by “making themselves angry?”

    Regardless, I don’t think being transparent means locking in a design choice now. Much like the graphics update or anything that has yet to be released, it would come with the caveat that anything mentioned isn’t final and is subject to change. Moreover, I imagine any information discussed at this stage would likely be more about communicating a direction. I also chose to bring this up now rather than later for a few reasons.

    First, we just had a live letter where Yoshi P stated that they want to regain the trust of plays and be more responsive to feedback. This was likely a response to Forked Tower more than anything, but the game isn’t declining because of just Forked Tower. There are multiple issues where quality has been sacrificed, and it’s affected players. Job design is one of those big categories. Additionally, X.3 tends to be the patch where we know development of jobs has at least begun. It’s where we get hints to one of the new jobs. They need to know that job design is something we want to know about early so they are able to share their ideas for the direction of jobs as soon as possible. Give me a reason to want to return.
    (6)

  2. #2
    Player
    Sekundessounet's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    233
    Character
    Sekundes Dullahan
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ty_taurus View Post
    What are you referring to by “making themselves angry?”

    Regardless, I don’t think being transparent means locking in a design choice now. Much like the graphics update or anything that has yet to be released, it would come with the caveat that anything mentioned isn’t final and is subject to change. Moreover, I imagine any information discussed at this stage would likely be more about communicating a direction. I also chose to bring this up now rather than later for a few reasons.

    First, we just had a live letter where Yoshi P stated that they want to regain the trust of plays and be more responsive to feedback. This was likely a response to Forked Tower more than anything, but the game isn’t declining because of just Forked Tower. There are multiple issues where quality has been sacrificed, and it’s affected players. Job design is one of those big categories. Additionally, X.3 tends to be the patch where we know development of jobs has at least begun. It’s where we get hints to one of the new jobs. They need to know that job design is something we want to know about early so they are able to share their ideas for the direction of jobs as soon as possible. Give me a reason to want to return.
    For people making themselves angry, people imagining wild statements and then getting angry over the imaginary wild statements.

    I see your point on a personal level, but communication on this scale and to such a crowd doesn't work in that framework sadly. Even if you indicate it is "subject to change" (as they often do tbh), you'll get people talking about this specific idea, maybe for some getting hyped up for that. But then if game dev happens and you end up going in a totally different direction, you create unnecessary disappointment. And then you also give gas to randos spamming discussion with "they obviously don't know what they're doing since they changed course compared to what they announced".
    If you compare to the graphics update, sure there were changes and feedback after announcement, but you can also notice that they had a clear direction in mind before announcing it, and every change keeps it in that direction too in the end.

    Like you say I think they're aware that job design is something people look forward too, but that's probably for around 7.4 and the next FanFest, not earlier.
    (0)