Quote Originally Posted by Nero-Voidstails View Post
Bosses just need more random moves and stop teaching first and just go full punish instantly.


to me if you have reach DT you should be knowing what you are doing.
Bosses do have a pool of mechanics that can happen based on RNG, you should already know this, just not in trash content. Also, having more rng and more mechanics? Well, okay, but I don't want to sit in a trash dungeon for 1 hour either.

Also, yes, people should know how to play their class in DT, yet the reality is very different, isn't it?


Quote Originally Posted by klu View Post
Because this is an mmo forum, and therefore whining must take precedence.

BLUF: This thread is here for narcissists.

To be more specific, the uhh... "zeitgeist" around healing has been shifting in the last few years. Folks click on the class that heals the other classes, and dont want to heal. They want to DPS. Its a little baffling honestly, but thats where we're at.
Pretty much


Quote Originally Posted by CaptainLagbeard View Post
For the DPS side, if they're so desperate to keep Healers only having one attack spell, buff it up to the point where it matches Tanks damage output, or nerf Tanks damage to match healers. .
Talking about healers having only 1 button rotation is such a disingenuous argument; it's not even funny at this point. And aaahhh yes, we found the scapegoat, the tanks.. rolls eyes

Quote Originally Posted by Saraide View Post
Okay so first you are implying job design has to be this way because it just makes sense and then when provided with an example from the past you say 'well we cant do that anymore, that was in the past'. Currently I dont think SE will return to old job design. I also think that SE is doing a bad job at designing the game in a lot of places. So asking "What makes you think SE will return to it?" doesnt hold a lot of weight because I see them making a lot of mistakes.

Also job balance has been in a hilariously bad state for a while now. Job simplification has not come with the benefit of job balance. It has come so the SE can spend less effort on this game and more effort on trash projects instead.



The edit makes me think they are actually upset at this which ngl is kinda funny.
The fact remains that enough people despised the old design, enough for SE to change it and move away from it. Repeat after me: it's not coming back. and yes, if SE went back, it would indeed be a mistake.

So let me see if I get it. You dislike the game, you hate the classes, the encounter design, can't stop talking about how bad SE is and all the "mistakes" they are making, yet you are still here. I guess you enjoy toxic relationships. The 'worse' they treat you, the more inclined you are to stick to it..

well.. If you are into that kind of thing, okay I guess?