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  1. #1
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    667
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Saraide View Post
    For example: shift more healer actions from healing related to dps related, nerf overpowered heals from other roles, nerd overpowered healing oGCDs. None of these suggestions are rocket science, they existed in the game before SE decided to rip it all out. There is no one single thing that makes healer design bad in this game, it's a compound of issues that the devs have created over the years. And lets not forget, during the time healer design was a lot more complex, they were not the role that had to be bribed with mounts to get played.
    Why nerf/mess with classes and risk making the overall balance of the classes to become a mess when you can just do harder encounters for which classes are already balanced for?

    Also, it's never healthy to dwell on the past, especially over a past that has been so long ago. They moved away from that design and direction. What makes you think SE will return to it?
    (0)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,722
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kohashi View Post
    Why nerf/mess with classes and risk making the overall balance of the classes to become a mess when you can just do harder encounters for which classes are already balanced for?

    Also, it's never healthy to dwell on the past, especially over a past that has been so long ago. They moved away from that design and direction. What makes you think SE will return to it?
    “Make classes a mess”

    Because healers are such a paradigm of good balance right now with their balance of “the useless one, the shield one that actually a regen healer, the why is your damage allowed to be this high and the square enix please I’m begging you to nerf this unmitigated monster that’s been plaguing the game since 2.0”
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    For the DPS side, if they're so desperate to keep Healers only having one attack spell, buff it up to the point where it matches Tanks damage output, or nerf Tanks damage to match healers. Because Tanks aren't supposed to be DPS either so there's no justification at all on why they should be doing more damage than Healers.
    And one thing that was suggested in a thread some time ago, replacing most heals from Tanks with shields. That alongside with removing heals from a lot of the attacks on tanks would probably do wonders to the game's design.
    (3)