It's kinda funny they said "play ultimate", I've been working through the current savage tier and I've noticed this game design is remarkably hostile to healers...

In dungeons there's not nearly enough damage output to justify tank kits, much less the existence of a healer as well, I'd argue extremes are the best balanced in that tank kits are mostly justified and raidwides actually warrant healing, also with the exception of some insta-kills a healer can usually do something about mistakes. But then we come to savage and I don't know what they were thinking, if you take any damage you're not meant to you either die outright and fail the enrage dps check or cause a wipe alternatively you get a damage down which a healer can do nothing about and fail the enrage dps check. There is no in-between, nothing for the healer to do to recover it, why have raidwide damage at that point? Why have the healers? What do the healers contribute that dps wouldn't do better?