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  1. #1
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    981
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Lorika View Post
    Self-healing and sustain on Tank is actually a bit too strong but, it wouldn't be a problem if it wasn't paired with a huge amount of mits and an insane amount of HP.
    I mean, waht's the point of having this much of Self-healing/Sustain and this huge HP pool when you can take less than half of them?

    You can twist things in any way you want, Tanks need to be nerfed... Not, not nerfed, just put back to a normal level of power.

    Too much powercreep is what killed a lot of games.
    Was doing expert dungeon last night with a WAR. I notice dude's health never dropped below 70%, and this is without the sage focusing on healing him. At most they just throw e.diagnosis occasionally.

    Not surprised though. I have leveled WAR to 100, and the amount of its self sustain is hilarious.
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  2. #2
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by Kozh View Post
    Was doing expert dungeon last night with a WAR. I notice dude's health never dropped below 70%, and this is without the sage focusing on healing him. At most they just throw e.diagnosis occasionally.

    Not surprised though. I have leveled WAR to 100, and the amount of its self sustain is hilarious.
    The problem is not really the self-sustain by itself (which is completly broken on WAR indeed) but the mix : SIO+Bloodwhetting+Damnation... 50% mit + a shield + a regen + "i'm full life with 3 skills*
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