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Results 171 to 179 of 179
  1. #171
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,116
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by VeyaAkemi View Post
    Okay so I am not sure it's exactly what you are looking for, and it's only one fight, but Halicarnasus in Haukke Hard has issues due to ilvl/potency bloats, but this is mostly an issue while sync'd, she will summon an add, and you need to get the add to 1 HP as quickly as possible, after a period, she will eat the add and use an AoE based on how much HP the add had left, if you burst down her HP too quickly, she will summon the add, immediately eat it because you hit the health gate on her next mechanic and she wants to move things along, and wipe the party with a full powered AoE, so you either need to consciously hold DPS as soon as she starts summoning the add until it is targetable, which is unintuitive, or for the Tank to use LB1, which will be enough mitigation to survive the full power AoE, but unfortunately not all Tanks are aware that's even an optimal choice there, and I don't blame anyone for not knowing/remembering.

    That said Haukke Hard is very unique about this, I have experienced wonkyness while Light Farming for Zodiac relics, like Shiva randomly starting phase transition at 80% HP and I do not understand what makes her do that especially because she only did that a portion of the time, but that was never a big issue, and I can always go bully Bahamut in T12 instead.
    But that was already part of the design of the boss back then. I see what you mean in that now the margin is tighter since you can't afford to damage her even less than before, but when this boss was current people still had to stop DPSing her in order to focus on the adds.
    Which isn't very different from what Ramuh's arbiters (the first set) have been like as well since day one.
    I'll not say that's the best kind of add design though, because frankly that's super binary (everybody dies feels super arbitrary). A smarter design could have for example added a very nasty ice spikes on the boss during the adds so that people literally dent themselves over the boss, or anything.
    (0)

  2. #172
    Player
    Skyclaw726's Avatar
    Join Date
    Nov 2013
    Posts
    111
    Character
    Tenko Hildegard
    World
    Lich
    Main Class
    Sage Lv 92
    I have no idea if anyone else has suggested this but why not have a practice mode for extreme trials and savage raids with NPC's? you get no rewards but you get to practice the mechanics without risking messing up a party.
    (4)

  3. #173
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    678
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Valence View Post
    But that was already part of the design of the boss back then. I see what you mean in that now the margin is tighter since you can't afford to damage her even less than before, but when this boss was current people still had to stop DPSing her in order to focus on the adds.
    The difference is that now the gap is large enough that a competent team can push her down to "eat and nuke" threshold between her being locked into the mechanic and the summoning animation finishing so the add is targetable, the problem isn't "people are ignoring the add and focusing on her", the problem is "the game decided the mechanic was over before it started".
    (0)

  4. 05-16-2025 07:29 AM

  5. #174
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    678
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Aidorouge View Post
    I just assumed I would get smacked no matter what job I played because reading the description of the fight made it sound like going in solo meant Rathalos would always be chain-charging my ass instead of the charges being spread around. I can deal with the grind, I just didn't like the idea of every fight taking over 20 minutes with most of that spent on the ground.
    Most of Rathalos' attacks are unmarked AoEs signaled by his body motions, a lot of Great Hunt is trying to replicate Monster Hunter mechanics as close as it can within XIV's systems, so that's how they handle monster attacks.

    In phase 2, he will alternate between charging you, and placing AoE marker puddles on you, so even if he catches you on a charge, when he alternates to puddle markers you will be able to break free, just move as far as you can from him, and strafe sideways when he is going to start charging, he always does 3 puddles so you can count them reliably.

    Quote Originally Posted by Aidorouge View Post
    The biggest irony of being told "it's easier on DPS/ranged physical" for yours and Misu's posts is that I frequently play MCH, and while they're great for quickly mopping up society quests/lower hunt marks/staying safe in Palace of the Dead, I never considered them being ideal for unsync hard content because I just assumed I couldn't get the lead out, figuratively and literally speaking, lol.
    Oh I usually consider MCH to be the best Job to do solo unsync content in, assuming you don't need the sheer tankiness of, well, Tanks, the fact you have full mobility while also having pretty high damage is great, MCH's worst features, being a selfish DPS without as impressive damage as a selfish melee, straight up can't come up when you are solo, so that won't matter, and the added mobility is a huge bonus compared to other DPS, so you can safely do whatever mechanics you need to do, or start swinging across the arena.
    (0)

  6. 05-16-2025 08:44 AM

  7. #175
    Player
    CCheshire's Avatar
    Join Date
    Mar 2014
    Posts
    302
    Character
    Black Tea
    World
    Marilith
    Main Class
    Arcanist Lv 30
    Quote Originally Posted by Aidorouge View Post
    I'm not surprised at all that the solution to my problem is that I was "doing it wrong" this whole time by not trying different jobs to clear stuff solo when some other job didn't work.

    I just heard all the time that tanks (or at least WAR) were the go-to solo job because they're nigh immortal even in a lot of synced content, but then that only really applies to fights where you can't be insta-gibbed and can win from sheer attrition.
    I mean, now you know to try DPS, I guess.

    It's OK to die in content, even in older expansions, like it's fine unless you're support, but even then, it can be saved sometimes. I feel that catching up to DT 7.2 for not only the MSQ but also it'll unlock all different activities like OC in a few days.

    I try all kinds of content up to Extremes and even if I dislike it like Exploratory Zones I'll be happy knowing I tried them anyways.
    (0)

  8. #176
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,059
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aidorouge View Post
    I'm not surprised at all that the solution to my problem is that I was "doing it wrong" this whole time by not trying different jobs to clear stuff solo when some other job didn't work.

    I just heard all the time that tanks (or at least WAR) were the go-to solo job because they're nigh immortal even in a lot of synced content, but then that only really applies to fights where you can't be insta-gibbed and can win from sheer attrition.
    At some point (probably yesterday, if I had to guess…), you need to stop being a lemming following whatever random words you find on The Internet™, and instead start discovering what is True™ for your own style of gameplay.

    The random piece of advice you find on The Internet™ likely assumes that you're up-to-date on the MSQ and are capable of running current dungeons/crafting current gear/buying current gear from the marketboard.
    (1)

  9. 05-17-2025 07:29 AM

  10. #177
    Player
    Uncle_Jafar's Avatar
    Join Date
    Jul 2024
    Posts
    72
    Character
    Ornstein Smough
    World
    Kraken
    Main Class
    Black Mage Lv 100
    “I’m tired of these forums” heres my long ass complain post about some other players complaining.
    (1)

  11. #178
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    678
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Dancer Lv 100
    I just did Tsukuyomi EX as a test and yeah it's absolutely doable solo, just make sure to pay attention to your moon debuff as soon as the phase transition ends, and stay on the shrinking side of the for as long as possible until it shrinks out, towards the end I got 3 Damage Down debuffs and I thought I was done for, but the damage downs weren't enough to stop me, by the end I had 3 moon debuff stacks, so I had some leeway in killing her, since you die at 5 stacks.
    (0)

  12. 05-17-2025 08:39 AM

  13. #179
    Player
    CCheshire's Avatar
    Join Date
    Mar 2014
    Posts
    302
    Character
    Black Tea
    World
    Marilith
    Main Class
    Arcanist Lv 30
    Quote Originally Posted by Aidorouge View Post
    Oh yeah, I don't doubt it's doable based on what people have said, I just don't personally quite meet the mark yet with what I have.
    So I went and did the StB Ex trials with a duo, yeah, it's p challenging for some of them like Shinyru and Suzaku. I just did it with a friend and PF the rest, so you just need 1 person to join IMHO. The worst part was the ATM, which failed on me despite using the controller up to 7.2 for no reason.
    (0)

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