Quote Originally Posted by Duelle View Post
The OP's suggestion is a step towards fixing speed runs. It's currently an issue of what the players can do to get around the content and how the content itself is balanced to encourage balanced group comps over comps that favor melee or favor range.
This^

I find it funny with all the threads talking or QQing about lack of content that speed runs seem to be all that groups do. Someone mentioned earlier about BCNMs in XI that posted a speed time and that was or could be a goal but as also stated wasn't what got you X Uber loot it got you the same loot whether a hour or 15 mins. But if content is so lacking and Yoshi and the Devs put in dungeons for us to have "fun" with, why was everyone trying to blow through it? Now you're out of ... CONTENT!

Speed kills. Period. Kills the content kills the fun. I have YET to go through ANY of the newer dungeons with ANYONE including my LS that has actually tried to kill and complete the ENTIRE dungeon. As a matter of fact you have certain Dungeons such as DH that if you DON'T run through it, you're most likely going to die quite a bit due to the eye and his shenanigans.

As for
Quote Originally Posted by SynysterBlitz View Post
Why would Yoshi want to limit our capabilities.. and why a Dev response on a topic that has been debated to be hated..?? 3 likes on your response Rukkirii, doesn't really solidify that this would be a great suggestion.. means it sucks..
You say Rukkirii only had 3 likes? There are now 38. 38 > 7. lol

There were a lot of middle ground ideas brought up in this thread so hopefully the best ones will be chosen or examined for a much more fuller and richer gaming and raiding experience.