I thought about point two as a suggestion earlier on before I posted this. In the end I opted against it. If you increase Ranged accuracy via Bard, people will just stack ranged. If you increase MP regeneration via BLM, people will just stack BLM.
If bullet point two is to work, these bonuses need to be attributed to non-similar classes. Ie: Increased MP regeneration should be attached to WAR. Increased Ranged accuracy should be attached to BLM. Increased Defense should be attached to WHM. So on and so forth. This encourages a dynamic group makeup, but still would mean people could go "Tank/Healer/WAR/BLM/BLM/BLM/BLM/BLM." It also mandates that you should have a party of "every" class. I don't want to see a static one dimensional party of "PLD/WAR/BLM/BRD/WHM/MNK/DRG/Random Job," although it would still be more desirable than job stacking. Party makeup should be flexible. A group consisting of PLD/WAR/BLM/BLM/WHM/WHM/MNK/DRG should be just as capable of doing something as WAR/WAR/WHM/WHM/DRG/BRD/MNK/DRG. Ultimately I still decided against this method.
Bullet point three is also a suggestion, but I am not sure the removed bonuses would matter that much. I know on Coincounter it might cause an issue... but other fights I can't see this as a viable option.
Which still leaves point one as the most probable option for fixing classism and exclusions.
I like your ideas and suggestions though. Just needs a bit more fleshing out.



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