Page 1 of 6 1 2 3 ... LastLast
Results 1 to 10 of 56
  1. #1
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60

    Prohibit class/job changes inside dungeons

    One of the largest problems with balancing FFXIV right now is the exclusions of classes/jobs in dungeons due to their lack of function to achieve speed runs.

    Preventing class/job changing inside dungeons accomplishes several things including but not limited to the following:
    • Prevents the exclusion of certain classes
    • Increases the available balancing of classes/jobs
    • Strengthens class/job identity
    • Does not require everyone to level up each class/job to fill any spot
    • Increases the accessibility of play for everyone (even those that have every class leveled)
    • Creates more engaging and challenging content, rather than content that is simply steamrolled via class stacking
    • Allows more development freedom for content creation and balancing

    Switching classes during an instance appears to be one of the two primary reasons for class exclusion. The other reason are the inherent flaws built into a speed run itself.

    Does this hurt the overall strength of the armory system? The answer is no. The armory system itself is a great opportunity to build characters, the problem is that the game is setup so you literally have to level every class up to not be excluded. Although the ability of switching during dungeons will be removed, the flexibility and innovation of the armory system is still present via jobs, allowing people who have multiple classes leveled up able to fit ANY spot in the dungeon, and overall increasing the ability for people to enjoy the classes that they prefer/want to play -- rather than mandating they level every single class.
    (29)
    Last edited by Tibian; 04-18-2012 at 09:55 AM.

  2. #2
    Player
    Deltara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Deltara Delettre
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    I wouldn't mind this happening actually. I think it would be frustrating at first but overall I it would make players better at their chosen job. I'm guilty of swapping classes like mad in and out of dungeons, so I'm not trying to be on a high-horse or anything.

    The only problem I see with this is that the developers aren't so hot right now at balancing the melee-centric encounters with mage-centric encounters. (I'm not saying it is impossible to do runs w/ certain setups, but it is just much easier to bring all mages/ranged DDs.) What this translates as (unfortunately) is that people will end up excluded as melee are excluded altogether from dungeon runs and ppl will accept only mages and ranged DDs.

    This idea is going to be destroyed by the community and you will be attacked personally before long. So steel yourself, my friend.
    (3)

  3. #3
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    I don't think this will work the way you see it
    (3)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  4. #4
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Agreed this idea is quite one sided and short sighted.
    (7)

  5. #5
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    I would like to see this implemented. Choosing your class/job before entering the dungeon/instance. Locked to your class/job during the instance.
    (8)

  6. #6
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Yoshi-P said job swapping is an intended strategy about three months before they even dropped jobs, I was expecting it. Not saying I like it, I don't like it at all, but it is an "intended' strategy according to Yoshi-P.
    (2)

  7. #7
    Player
    HoolieWho's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Hoolie Who
    World
    Hyperion
    Main Class
    Lancer Lv 55
    I support this change. The perceived quick and easy way to clear an instance will probably exclude certain jobs even under this system, but I still would rather tackle a string of different encounters without changing the job makeup of the party along the way.
    (6)
    The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."

  8. #8
    Player
    Hubert's Avatar
    Join Date
    Mar 2011
    Posts
    85
    Character
    Humbert Halfwit
    World
    Excalibur
    Main Class
    Rogue Lv 50
    Agreed. One example I see a lot in JP pick-up parties is wanting a MRD who can switch to BLM for Chimera. I'm a melee player at heart so I will probably never get my BLM to 50 and it kinda sucks that I don't get a shot at 5 chest just because of that. I have 3 level 50 jobs so it's not that I'm lazy or anything, just doesn't fit my play style.
    (6)

  9. #9
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Every job is useful in dungeons. Just not useful for speed runs.
    (2)
    http://mercsxiv.enjin.com/home

  10. #10
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Myrhn View Post
    I don't think this will work the way you see it
    as much as i hate class stacking, this is exactly my thought. We can't switch inside ? No problem ! let's just be black mage full run

    Quote Originally Posted by Isaaru View Post
    Every job is useful in dungeons. Just not useful for speed runs.
    and this is really bad
    (2)

Page 1 of 6 1 2 3 ... LastLast