
Why would Yoshi want to limit our capabilities.. and why a Dev response on a topic that has been debated to be hated..?? 3 likes on your response Rukkirii, doesn't really solidify that this would be a great suggestion.. means it sucks..Very interesting suggestion here! We made sure to pass along your discussion, suggestions and ideas to Yoshida to get his thoughts. He told us that for 2.0 they are discussing on imposing some restrictions on class/jobs (or the ability to change once you have entered) on certain raids/dungeons. He reiterated that these restrictions would not be set for all raids/dungeons, however.
PS. I apologize for the wait!



Means people are not complaining on the forums and actually playing the game. Did you not see queues to enter the game? I think it's a great idea, you chose to go in as this class/job, stick to it. When you REQUIRE people have 2 specific jobs for a dungeon, you single out a lot of the people in this game and they can't join your runs. I think it's perfect they are doing it for some dungeons and not all. You should be happy that it's a middle ground.

This thread was created before we had the patch... we were told we were going to have freedom, dungeons are more fundamentally fun allowing Job swaps whenever.. allowed people to try new roles and to become better at new roles and if they suck and die they can change job and go at it again without having to renter and wait for renter time .... its to restricting..Means people are not complaining on the forums and actually playing the game. Did you not see queues to enter the game? I think it's a great idea, you chose to go in as this class/job, stick to it. When you REQUIRE people have 2 specific jobs for a dungeon, you single out a lot of the people in this game and they can't join your runs. I think it's perfect they are doing it for some dungeons and not all. You should be happy that it's a middle ground.
This is only good for people who only have one job and feel the need to place restrictions on others..
Last edited by SynysterBlitz; 04-27-2012 at 08:25 AM.



The opposite is incredibly more restricting. New people want to level up and go into positions that they are suited for and want to play. Imagine a poor Monk who has to exclusively level up BLM/WAR just to do CC speed run. That is far more restricting than simply limiting someone who has every class leveled up to one class. That person can fill up any single spot if that is how they enjoy playing. That poor Monk, who has only Monk leveled, has to live with being a Monk.
As it stands now, this is a dangerous path that will severely limit the longevity of the game if new people are forced to level up roughly three or four classes before they can even start end game content.
All it means is the min/maxers will now dictate which job you HAVE to use on each boos of a raid, instead of their saying which job you HAVE to have to be allowed into the group.
Go visit the Rift forums for a lesson of where this 'free-form' role changing leads: basically, in Rift you can switch to 5 different 'souls', aka. 'jobs', as the click of a button, yet the hardcore raiders are screaming for more, you see raid strats that go into minute detail about soul selection for each boss in a raid, XIV will head that way if SE don't impose restrictions.
No, it's those like you who sneer at others who don't get any pleasure from leveling, say, MNK, when they want to play a mage who place the restrictions by dictating that to be allowed into your groups others must have every job leveled.

I am sure noone gets pleasure from leveling, it is a tedious task, but you're just limiting yourself which by all means do so, just means I will avoid players with your mindset..
If you want to be one job and one job only, cool.. just means you're going to get looked aside either way, even if your job gets locked.. you have no versatility.. and I may have an elitist mindset but why should I sacrifice my skills and time I put in, so you can be happy..
noone said you guys couldn't place self restrictions on your team for completing it w/o switching, its possible.. I enjoy playing MNK/BLM at AV.
Its those like you who sneer at players who get more then one job to 50, then place restrictions upon others by dictating to us that for you to join we have to sacrifice versatility..
Sorry man, one lil dev response isn't going to change my mind on this.. They need to fix Speed runs, not place restrictions....
Last edited by SynysterBlitz; 04-28-2012 at 01:55 AM.



It's less about whether one likes leveling and more about the class/job you're leveling. As I said, some of us identify more with one job than the others. There's no reason why anyone should be punished for it.
Your camp causes more detriment to those who'd rather play a handful or even one class/job than the other way around. As I said in my prior post, you can still switch things up. It just wouldn't be at the expense of others.Its those like you who sneer at players who get more then one job to 50, then place restrictions upon others by dictating to us that for you to join we have to sacrifice versatility.
False. If content is balanced so that numerous set ups can clear it with similar levels of difficulty, he's not going to get excluded. Well, his ability to join the group will just be measured by what spots in the group are open per role rather than what jobs he has leveled. That's a good thing, by the way, and a massive step forward.If you want to be one job and one job only, cool. just means you're going to get looked aside either way, even if your job gets locked.
The OP's suggestion is a step towards fixing speed runs. It's currently an issue of what the players can do to get around the content and how the content itself is balanced to encourage balanced group comps over comps that favor melee or favor range.They need to fix Speed runs, not place restrictions.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)


This^
I find it funny with all the threads talking or QQing about lack of content that speed runs seem to be all that groups do. Someone mentioned earlier about BCNMs in XI that posted a speed time and that was or could be a goal but as also stated wasn't what got you X Uber loot it got you the same loot whether a hour or 15 mins. But if content is so lacking and Yoshi and the Devs put in dungeons for us to have "fun" with, why was everyone trying to blow through it? Now you're out of ... CONTENT!
Speed kills. Period. Kills the content kills the fun. I have YET to go through ANY of the newer dungeons with ANYONE including my LS that has actually tried to kill and complete the ENTIRE dungeon. As a matter of fact you have certain Dungeons such as DH that if you DON'T run through it, you're most likely going to die quite a bit due to the eye and his shenanigans.
As forYou say Rukkirii only had 3 likes? There are now 38.38 > 7.
lol
There were a lot of middle ground ideas brought up in this thread so hopefully the best ones will be chosen or examined for a much more fuller and richer gaming and raiding experience.
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38 > 7.
lol


