The problem isn't the job-switching. It's the speed-runs.
If they want to lock jobs, they better remove speed-run only loot first.



The problem isn't the job-switching. It's the speed-runs.
If they want to lock jobs, they better remove speed-run only loot first.

Agreed x999999999999999
Dungeons are already extremely boring in this game, run through sleep crap or aoe it all down kill boss 1, repeat, kill boss 2. Speed runs make it even worse using the same jobs every single time. These new dungeons got pretty old quick, i would like to see more than 2 bosses in the future, remove the dungeon timer completely if needed, and lets add a little more variety than run through sleep it all, stand on lights woooooooooo.
Honestly they will have to fix the horrible combat system before the dungeons will get any better. It would also be nice if they got rid of the base classes and just kept the jobs. I think it will ruin new jobs in the future by having to link them to the base classes and hurt the uniqueness of the new jobs.
Smaller party size would also be something nice to see in the future, would help your role in the group stand out more, and would help people who play during odd times to get groups started easier.

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