Quote Originally Posted by Rithy255 View Post
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You talk as if people are hyperfixating on tank sustain as the ONLY problem and the flawed approach of that when nobody who spends more than 5 seconds looking at the interlinked problems of tanks and healers thinks that’s the only problem.

We all know healer kits are bloated, we know damage is too low, we know that item level sync is messed up in this game. They are all interlinked problems.

HOWEVER, for the purpose of what OP is discussing; where the tanks simply kept each other alive with the rest of the party dead with little to no effort or skill or even knowledge of the encounter that problem is first and foremost a tank healing problem. Nerfing tank sustain won’t “fix” healers but it is one element of the puzzle and the largest element that contributes to OP’s problem. That’s why it’s the central focus of this thread. Removing tank healing won’t fix healers, it will fix OP’s problem for 99% of the untalented playerbase