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  1. #1
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,423
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Titania40 View Post
    The 2nd dungeon, with the butterflies everywhere? Second boss has a mechanic which if you don't have all 4 people doing the mechanic, the party WILL fail if the boss gets 4 stacks total. As I learned when a duty support NPC decided to not do that mechanic on the 2nd go round (they kept running from location to location instead of picking one). Another Duty Support run failed cause I was stuck in a cage when the mechanic spawned the third time, and didn't quite have enough time to break the cage and run to where I needed to be. Instant fail.
    If we're talking about the 2nd Boss in Dohn Mheg, that's not necessarily an issue with Stack Markers. If anything it at least poses something for the player to learn about blocking the tethers, and with the additions to the Hall of the Novice it helps out a lot completing the whole thing.
    (5)

  2. #2
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,423
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Kaurhz View Post
    I mean nobody is asking for pinpoint precision with everyone needing to be alive to meet it, but something needs to be done to put a stopper on tanks playing god-mode in normal content. If 2 people can slowly whittle down a boss across 30 minutes then there is an issue... Whether that is excessive self-sustain or or bosses just dealing less damage than what a tank can sustain themselves on.
    Oddly enough M6 doesn't have this issue due to the constant Party Stack - and even if you try to invuln, even WAR can't have their CD up in time for the next one on top of Raid-wides and Autos. If anything I don't knock design including more party stacks, but then it becomes a body check at that point. Generally you want to not put too many body checks in a fight otherwise we wind up with P10S problems in EW.

    As someone said above:

    Quote Originally Posted by CaptainLagbeard View Post
    Bring back enrages to normal content.
    We need this in normal raids badly. Enrage should be lenient enough to allow people to clear if they're 8-man, but no so bad as you need to push hard for damage and have a high-end rotation. They'll have to meet the average player's skill level for this. While someone can argue "but enrage causes casuals to wipe a lot and they can't do the content!", that's never been an issue when it was thrown into an Alliance Raid last expansion. Throw it into normal raids please and you'll probably manage to get some good things from even the normal crowd.
    (12)

  3. #3
    Player
    Davixxa's Avatar
    Join Date
    Jul 2020
    Posts
    57
    Character
    Alice Roseblossom
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    Oddly enough M6 doesn't have this issue due to the constant Party Stack - and even if you try to invuln, even WAR can't have their CD up in time for the next one on top of Raid-wides and Autos. If anything I don't knock design including more party stacks, but then it becomes a body check at that point. Generally you want to not put too many body checks in a fight otherwise we wind up with P10S problems in EW.

    As someone said above:



    We need this in normal raids badly. Enrage should be lenient enough to allow people to clear if they're 8-man, but no so bad as you need to push hard for damage and have a high-end rotation. They'll have to meet the average player's skill level for this. While someone can argue "but enrage causes casuals to wipe a lot and they can't do the content!", that's never been an issue when it was thrown into an Alliance Raid last expansion. Throw it into normal raids please and you'll probably manage to get some good things from even the normal crowd.
    Wait. Myths of the Realm had an enrage? lmao
    (1)

  4. #4
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,122
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    Bring back enrages to normal content.
    No. Putting timers on content is the laziest way of making content "hard" and its THE reason we have the "everybody is a DPS" meme.

    I am a Tank main and Yes, bosses need to hit harder and more AOE party stacks can prevent tanks from sustaining 30% of the fight by themselves. Harder hitting Tank busters can do that too. There was a time when a Tank buster would just Delete you if you didnt use 2 or more Defensives.
    Not just bosses though, normal Mobs in dungeons too! This would also prevent DPS from pulling if they are just squatted instantly as it should be.
    (1)
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  5. #5
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,314
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Araxes View Post
    No. Putting timers on content is the laziest way of making content "hard" and its THE reason we have the "everybody is a DPS" meme.
    Putting an enrage timer on the normal difficulty content isn't really about making it hard, it's more that it'd set a baseline skill requirement of "Do not stand in fire, fire is bad for you."... Also making it so that you need at least the majority of the party in order to finish.
    (1)

  6. #6
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    986
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    Bring back enrages to normal content.
    Came here for this comment.
    (5)


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  7. #7
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,667
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    If nothing else, they absolutely should make it so the bosses will enrage after a certain point to prevent this. Either make it generous enough to only be relative if tanks try to solo/duo through or somehow make it so that the boss can detect whether there's enough people alive to keep going. Another way around tanks pulling a stunt like this would sprinkling in a few mechanics where it deals typical damage if enough people are alive but becomes lethal if say, only 2-3 are still up.
    (18)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #8
    Player
    Voryn's Avatar
    Join Date
    Aug 2023
    Posts
    164
    Character
    Voryn Thelas
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    One of my friends complained that when she was doing the lv 90 dungeons for the first time as healer, there were a couple times where she died halfway through a boss fight to an unfamiliar mechanic then just sat there waiting for the rest of the party to win without her because the tank wasn’t DRK. Then despite being a healer main, on her first time doing Dawntrail’s dungeons she played tank specifically to avoid those situations.

    The devs are probably going to refuse to make normal content hard enough to require healers to know how to heal properly, but extreme situations like these shouldn’t happen either.
    (10)

  9. #9
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,371
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    The fix is simple, add a hard enrage to every normal raid
    this prevents groups from being carried to a clear they don't deserve, and tanks from doing exactly this. it's how wow handles it, because tanks are immortal over there in easy content as well
    (13)

  10. #10
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,085
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Tanks being healers needs to go imo, let PLD keep a weaker clemency and that's it. The sustain of them needs cut down big time. It's so boring healing and being irrelevant. Similarly it's boring having a tank solo an instance due to tank priveledge that the rest of the party didn't have for new fights. Healers have been screaming for this for years and nothing has changed, I don't expect it will at this point.
    (13)

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