People mostly ignore the mitigation factor here because by and large ultimate and higher end savage actually do test tanks pure mitigation potential and even in more casual content mitigating damage; whether it’s needed or not; is much more in line with the tank job description than raw healing is
Tanks don’t necessarily need a nerf to their pure mitigation (though if they made it more interesting I’d take that as a net positive) but healing internally lengthens survivability often indefinitely. Even if tanks had a “reduce damage by 95% no CD” if they had no healing the boss would eventually whittle them down. However with self healing the damage they take is less than the damage they heal so their eHP is effectively infinite. That’s what leads to what OP is discussing. Pure mitigation, and to a lesser extent shields better prevent protracted casual content holdouts by tanks because they are at their core “temporary” HP, pure healing is permanent HP



Reply With Quote

