I kinda thought the better part of this thread's posters agree the encounter design is a major issue, but I don't think tank survivability is that small an issue either. It really doesn't help that they won't stop buffing them when it clearly wasn't necessary, also.
The biggest one there imo is that Tanks don't have to trade off their dps to pull off their healing skills (with the sole exception of Clemency). It's fine that they have healing skills imo, but they need to come at some cost. If you get matched with a mediocre Healer it's reasonable to be able to help cover for them. It's not so much if they could just do it on the side for free, since that's when they're actually encroaching on the healer role.



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