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  1. #11
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,922
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Absurdity View Post
    It simply needs to go back to pre-ShB, where it's healing came at a cost.

    Equilibrium only healed in Defiance, coming with the cost of either losing damage or having to use another long cooldown to temporarily disable the damage penalty from Defiance.
    Inner Beast came with both short mitigation and strong life leech, but at the cost of not being able to spend the gauge on Fell Cleave instead.
    The only healing that was technically free was the 20% HP restore from Thrill of Battle, but using it for the healing meant losing it as a mitigation tool.

    And if you needed really strong self-healing to survive on your own you needed to waste Inner Release on spamming Inner Beast instead of Fell Cleave, a huge dps loss.
    Made you think twice about using your own healing tools instead of relying on the healers in your party, but you still had access to it if absolutely necessary.
    No it doesn't need to go to pre-SHB, I really find it odd that a lot of you will insist that sustain needs this massive downside, more then the fact that tanks just simply have a bit too much especially warrior, Equilibrium is actually a good example of a cooldown that is fine on it's own (maybe take off the regen added in EW lol) but the issue is that warrior has tons and tons upon it so it becomes a self and target sustain monster.

    Not to say there can't be some situationally useful sustain cooldowns such as Clemency, but at the same time can we stop trying to argue that things like aurora (which again falls under the "free heal") is a problematic cooldown on its own.

    This is like me saying healers should have to cast a gcd to help tank with a mitigation if the tank doesn't wanna use mits but in reality it's fine if healers have free cooldowns, the issue is again they have too many of the same thing where your never actually playing around your cooldowns and have fallback options because you already got so much.

    Funnily enough it's a team based game tanks and healers should be working together to keep the tank and party alive and funnily enough tanks don't have to encroach on healer design even when having healing cooldowns if designed properly, but in reality it's because of the abundance of healing that we have on tanks like warrior it does encroach on that design currently.
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    Last edited by Rithy255; 03-08-2025 at 04:20 PM.