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  1. #31
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,701
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Exactly this all boils down to a design issue generated from the loss of agro as a mechanic

    With no agro tanks functionally don’t have any job mechanics. Tankbusters are the only mechanic that exists that forces them to engage with their mitigation toolkit

    Because of this loss of tank agro tanks have basically been given as compensation healer mechanics which pushes healers to the side because tanks are bulkier and do more damage than healers

    The design of the game needs to engage with tank design so tank design doesn’t encroach on healer design which will fix both roles
    (7)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #32
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,044
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    It's not entirely just aggro management, it's also the loss of any kind of control over the boss.
    Good boss positioning was a skill to master for every fight, since it could make both dealing damage and dodging mechanics easier for the rest of your party.
    Technically boss positioning still exists, but it's vestigal at best. It mattered in exactly two fights in the current raid tier, for a single mechanic per fight...and one of those is debatable.
    (7)

  3. #33
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,253
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    people act like having a 3rd shield heal that does nothing but spamming massive shields on a dps that would otherwise be 1 shot by every hit, makes tanks useless

    (because of a clear that required 8 people which played on austistic level with tons of luck/good patterns, while they could never ever pull it off themselfes in their lifes)

    the fight is good as it is :shrug:
    (0)
    Last edited by ServerCollaps; 03-08-2025 at 03:34 PM.

  4. #34
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,701
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ServerCollaps View Post
    people act like having a 3rd shield heal that does nothing but spamming massive shields on a dps that would otherwise be 1 shot by every hit, makes tanks useless

    the fight is good as it is :shrug:
    Spreadlo is only about 1200 potency even when you boost it which is like 100-150k HP. A non spreadlo adlo is like 500 potency the tankbusters that actually hurt do about 700k and autos should hit straight through adlo. The third SCH isn’t the problem here
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #35
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,253
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Spreadlo is only about 1200 potency even when you boost it which is like 100-150k HP. A non spreadlo adlo is like 500 potency the tankbusters that actually hurt do about 700k and autos should hit straight through adlo. The third SCH isn’t the problem here
    you can complain about it, once "no tank clears" become meta and every 2nd group is able to pull it off
    (0)

  6. #36
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,701
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ServerCollaps View Post
    you can complain about it, once "no tank clears" become meta and every 2nd group is able to pull it off
    Didn’t even wait a single post before jumping to the most braindead deflection that would make r/ffxiv proud
    (7)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #37
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ServerCollaps View Post
    you can complain about it, once "no tank clears" become meta and every 2nd group is able to pull it off
    Unlikely, no healer clears still looks to be far more normal. You can see even with the no tank clear, the DPS check seems pretty tight in P5 (no one can really take tankbusters because there's no tanks to invuln so damage down goes to the party after getting raised). Healers in general also just have less DPS than tanks, so it's pretty much assured if you see a 'no role clear' being more comfy / meta, it's most likely going to be no healer clear with tanks/dps unless they drastically increase the heal check requirements relative to tank/dps sustain.
    (0)

  8. #38
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,253
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by AnotherPerson View Post
    Unlikely, no healer clears still looks to be far more normal. You can see even with the no tank clear, the DPS check seems pretty tight in P5 (no one can really take tankbusters because there's no tanks to invuln so damage down goes to the party after getting raised). Healers in general also just have less DPS than tanks, so it's pretty much assured if you see a 'no role clear' being more comfy / meta, it's most likely going to be no healer clear with tanks/dps unless they drastically increase the heal check requirements relative to tank/dps sustain.
    how do "no heal ult" clears look normal? Because there is 1 group every year, who pulls it off after countless tries? Its as special as no tank clears are and they will never ever be meta in any way
    (0)

  9. #39
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,701
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ServerCollaps View Post
    how do "no heal ult" clears look normal? Because there is 1 group every year, who pulls it off after countless tries? Its as special as no tank clears are and they will never ever be meta in any way
    Nobody is scared that this will become meta

    People are annoyed the balance of the trinity is so warped that this is even possible
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #40
    Player
    AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    490
    Character
    Jin Sohan
    World
    Shiva
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Nobody is scared that this will become meta

    People are annoyed the balance of the trinity is so warped that this is even possible
    This is something which is in every mmo i played in the last 15 years possible in every mmo you have people which do things which normal people cant do and u know? in these games people are happy about it, people are happy to see how such challenged are done and they know its something not everyone can do

    while in final, OH NOOOO THE TRINITY, HEALER STRIKE USELSS, TANKS USELSS OH NOO BLASPHEMY
    how dare they do pull something of not only 1% can do, now we need to balance everything

    the encounter design in final is completly ok, you cant take such things as example because not even 1% of the playerbase is able to pull it off so healer and tanks are still needed. and even if they now change something with the encounter design sooner or later people will still find ways to pull stuff like that off.
    (1)
    Last edited by AvoSturmfaust; 03-08-2025 at 04:35 PM.

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