Seen on Reddit: https://www.reddit.com/r/ffxiv/comme..._been_cleared/
Before the Healer Strike/Tank Strike crowd run that joke into the ground, the execution required to make this work was outstanding. Congratulations to the team that pulled it off!
Seen on Reddit: https://www.reddit.com/r/ffxiv/comme..._been_cleared/
Before the Healer Strike/Tank Strike crowd run that joke into the ground, the execution required to make this work was outstanding. Congratulations to the team that pulled it off!
99.99% chance probably a Titanman alt


This game has tanks? I thought every job was a dps. Could've fooled me
Can't say I'm surprised. The game is nothing but dance dance revolution with button bloat, currently. Execute mechanics perfectly and you can bypass the entire concept of class identity.


It's less mechanics moreso the things they did to deal with tankbusters. I think this isn't class design but moreso the fight itself being a complete joke (i.e. p1 tankbusters just not going off if you wall it..)
Last edited by localareanetwork; 03-08-2025 at 06:01 AM.

Meanwhile, Blue Mage still can't go into Ultimate because it would "take away from the prestige of getting a clear"....


Meanwhile they don't add Trust for Ultimate, Savage or generally all content which would easily be possible given it's nature or else the clear rate would be 100%. So, in full Yoshi P style to keep up the FFXIV endgame charade and artificial difficulty whenever and wherever possible you need to get 7 others by using a 3rd party site, align everyone's schedule, actually get along with them, they need to get along with you and each other, multiply the memorization process and chance for slip ups x8 and turn something what would take a solo player 1-2 hours to clear into a dozen hours ordeal.
But they don't even get the not-so-subtle hints as to why the endgame participation is somewhere at or below 10% and 2/3 Ultimate clears are bought when the boosting sites have sales.
Last edited by Kandraxx; 03-08-2025 at 07:20 AM.
Being forced to play an multiplayer game with actual people is artificial difficulty?Meanwhile they don't add Trust for Ultimate, Savage or generally all content which would easily be possible given it's nature or else the clear rate would be 100%. So, in full Yoshi P style to keep up the FFXIV endgame charade and artificial difficulty whenever and wherever possible you need to get 7 others by using a 3rd party site, align everyone's schedule, actually get along with them, they need to get along with you and each other, multiply the memorization process and chance for slip ups x8 and turn something what would take a solo player 1-2 hours to clear into a dozen hours ordeal.

There's a world of difference between "I want to do this content with 7 other people on a limited job that's restricted from it for arbitrary reasons" and "I want to play my massively multiplayer game without having to interact or deal with other people", wtf are you smoking?Meanwhile they don't add Trust for Ultimate, Savage or generally all content which would easily be possible given it's nature or else the clear rate would be 100%. So, in full Yoshi P style to keep up the FFXIV endgame charade and artificial difficulty whenever and wherever possible you need to get 7 others by using a 3rd party site, align everyone's schedule, actually get along with them, they need to get along with you and each other, multiply the memorization process and chance for slip ups x8 and turn something what would take a solo player 1-2 hours to clear into a dozen hours ordeal.
But they don't even get the not-so-subtle hints as to why the endgame participation is somewhere at or below 10% and 2/3 Ultimate clears are bought when the boosting sites have sales.
Can't wait for the no DPS clear
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