Thank god I saved a seat next to me for the Picto mains. Welcome to the easy life guys![]()
It's less mechanics moreso the things they did to deal with tankbusters. I think this isn't class design but moreso the fight itself being a complete joke (i.e. p1 tankbusters just not going off if you wall it..)
Last edited by localareanetwork; 03-08-2025 at 06:01 AM.
i have no clue about thst fight, but sounds as if tank busters are the only reason tanks are 'needed'.
they really need to increase the frequency we get dmg... not just in fru
This is obviously a very skilled group that can pull this off, so 99% of players will never be able to do this. But Ultimates shouldn't be designed in such a way that it's even possible to not use a certain role.
The entire concept of the battle system of this game can be summarised as a “spreadsheet fights” where everything happens when it has to.
Time, practice and patience are required in order to complete those types of content and not all players have them.
“Being able” or “willing to do”? That is the question.
Meanwhile they don't add Trust for Ultimate, Savage or generally all content which would easily be possible given it's nature or else the clear rate would be 100%. So, in full Yoshi P style to keep up the FFXIV endgame charade and artificial difficulty whenever and wherever possible you need to get 7 others by using a 3rd party site, align everyone's schedule, actually get along with them, they need to get along with you and each other, multiply the memorization process and chance for slip ups x8 and turn something what would take a solo player 1-2 hours to clear into a dozen hours ordeal.
But they don't even get the not-so-subtle hints as to why the endgame participation is somewhere at or below 10% and 2/3 Ultimate clears are bought when the boosting sites have sales.
Last edited by Kandraxx; 03-08-2025 at 07:20 AM.
Agreed.The entire concept of the battle system of this game can be summarised as a “spreadsheet fights” where everything happens when it has to.
Time, practice and patience are required in order to complete those types of content and not all players have them.
“Being able” or “willing to do”? That is the question.
There are also players who do possess such attributes who simply find spreadsheet fights dull.
Please quit telling me to unsubscribe; I already have.
Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.
#NeverForgetMao
Vive la résistance!
Now people can stop crying that "tank op" and realise it's a major issue with encounter design and how little of importance both support roles have in content. I find this funny honestly, I said I wasn't bothered if the reverse can happen with healers/dps being able to clear without tank, I'm not really bothered but I feel like it's proof that it's more then just "tanks op and healers weak useless" line of argument that I've had to constantly see on social platforms + the forums, is just incorrect it's actually a larger issue that wouldn't be fixed by "nerf tank"
This is not to say that tanks aren't strong and could use adjustments, I think other then giving them actual fun rotations they should be given less self survivability/massive mitigations for exchange of more party importance and "protecting" abilities.
I just really hope this shows that we shouldn't really be looking at this as a issue with one role impacting another and more or less the fact that encounter design needs a actual overhaul to have these roles balanced and needed.
Being forced to play an multiplayer game with actual people is artificial difficulty?Meanwhile they don't add Trust for Ultimate, Savage or generally all content which would easily be possible given it's nature or else the clear rate would be 100%. So, in full Yoshi P style to keep up the FFXIV endgame charade and artificial difficulty whenever and wherever possible you need to get 7 others by using a 3rd party site, align everyone's schedule, actually get along with them, they need to get along with you and each other, multiply the memorization process and chance for slip ups x8 and turn something what would take a solo player 1-2 hours to clear into a dozen hours ordeal.
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