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  1. #11
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,395
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Azurarok View Post
    It feels like they're really struggling to come up with new skills to add.

    I still think it wouldn't been as bad had they not decided the role can't have dps kits. Like what else could they have kept on adding instead of more healing? Expedient's really been the only unique enough new tool we've gotten.
    That does seem to be the inevitable (and entirely predictable) end result of locking themselves out of almost half of the available design space that a Healer can utilize. For example, SGE was added as a 'healer that appeals to people who like to deal damage as a healer', but they kneecapped its identity before it even got to make use of it, because its DPS kit is pre-pruned to conform to the post-SHB design for the role. If SGE had released back in HW or SB, it'd probably have had so much more unique a design because back then they were a lot less concerned with 'make it all perfectly balanced'

    Can't help but notice that players on the forums have had many different ideas for Healers, often way more varied and unique than what SE's got brewing. When 'Healers should have a (too) simple DPS kit' gets thrown in the trash where it belongs, suddenly the creative floodgates seem to open. Weird coincidence

    Quote Originally Posted by TheDustyOne View Post
    One idea I had was to give SGE a mch-like overheat mode where it rapid fires attacks, effectively allowing it to proc kardia very quickly. Slap it on a 0-100 gauge and you have a bankable attack that can also increase Kardia sustain for the next 10 seconds or so.

    SGE really does feel like a bundle of missed opportunities, I like Kardia and Eukrasia as mechanics, but they're so underutilized.
    Quote Originally Posted by ForsakenRoe View Post
    Level 32: Neuralgia, Instant, 2.5s Recast, 20s Recharge, Spell
    Deals Unaspected damage in a line in front of you, with a potency of 170 to the first target, and 50% less to secondary targets.
    Additional Effect: Inflicts Neuralgia
    Neuralgia Effect: Reduces the autoattack damage of the enemy by 3%, or 5% if Myasthenia is present upon execution. Neuralgia overwrites Myasthenia.
    Duration: 20s
    Recharge Timer is not affected by status effects or gear attributes.
    Maximum Charges: 2

    --------------------------------------------------------

    Level 38: Myasthenia, Instant, 2.5s Recast, 20s Recharge, Spell
    Deals Unaspected damage in a cone in front of you, with a potency of 170 to the first target, and 50% less to secondary targets.
    Additional Effect: Inflicts Myasthenia
    Myasthenia Effect: Reduces the autoattack damage of the enemy by 3%, or 5% if Neuralgia is present upon execution. Myasthenia overwrites Neuralgia.
    Duration: 20s
    Recharge Timer is not affected by status effects or gear attributes.
    Maximum Charges: 2
    NOTE: Myasthenia (weakness of muscle) and Neuralgia (nerve pain) overwrite one another, but upon doing so, empower the effect of each other.
    Additionally, they grant a 10p bonus (from level 62 onwards) when overwriting the opposite debuff. As such, alternating between the two is preferable.

    --------------------------------------------------------

    Level 42: Toxikon, 5s, Cost: 50 Toxikosis Gauge, Ability
    Grants 4 stacks of Toxikon to the job gauge.
    Toxikon Effect: Allows for the execution of Neuralgia and Myasthenia without requiring a Charge.
    Additionally, the Recast timer is set to 1.5s when Neuralgia or Myasthenia consume a Toxikon stack.
    Additional Effect: Grants 4 Addersgall per stack consumed
    NOTE: Because of the 10p bonus when Neuralgia overwrites Myasthenia or vice versa (from the trait learned at level 62), alternating the two (ala RPR) during Toxikon is preferable.

    --------------------------------------------------------

    Level 70: Pneuma, 1.5s Cast, 2.5s Recast, Spell
    Deals unaspected damage in a straight line before you with a potency of 400 for the first enemy, and 50% less for remaining enemies.
    Upon execution, all remaining Toxikon stacks are removed.
    Additional Effect: Increases Addersgall by 4, and by an additional 4 per Toxikosis stack remaining at time of execution (if any)
    NOTE: Toxikon turns into Pneuma when used, after learning the 'Oath of Hippokrates' trait.
    Pneuma's damage and healing components are separate actions, so Pneuma's cool animation isn't 'wasted' on 'damage neutral heal'.


    We're not beating the 'everyone in this thread is just one guy with an army of alts' allegations
    (5)
    Last edited by ForsakenRoe; 02-28-2025 at 02:49 PM.