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  1. #10641
    Player
    YarnMage48's Avatar
    Join Date
    Feb 2025
    Location
    Gridania
    Posts
    41
    Character
    Makoto Yumishi
    World
    Goblin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Azurarok View Post
    Sometimes cheesing a mech is fine, maybe even the better strat because it's safer than trying to coordinate the ddr at times, like many of the double tankbusters and forced swaps being cheesed with invulns or hypermitigating Sphene Ex's Royal Authority.


    I really liked healing through that pull when it was new. It showcased the shiny new lv100 skills pretty well at the time but it unfortunately didn't take too long to get outgeared. Same goes for the M4N laser spam at the end.
    I do agree that sometimes cheesing a mech is fine and even more fun, but that's something that you learn to do after you've learned to respect mechanics. I'm more talking about DPS who think that "mechanics are for cars lol". That being said, I actually don't like tanks being able to ignore tankbuster mechanics through invulns. I rather like it when a tankbuster mechanic can't be cheesed by an invuln. As miraidensetsu said, make tankbuster hurt again.

    But yeah I hope that we see more unique things during dungeon pulls. They did well with the concept, now they just have to take it farther.
    (0)

  2. #10642
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,185
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by YarnMage48 View Post
    snip.
    You said you listed off “differences” between the two, I really want to say “those differences are meaningless” but you have said a few times that I’m not listening so let’s actually go through your points
    1) kardia is a DPS based heal-> objectively correct. But you spend 99.9% of your time spamming your DPS spell so how does this meaningfully differ from embrace. Let’s take this point one step further. Why does kardia need to exist? What purpose does kardia serve in SGE’s kit other than being an analogue to embrace. Like sure it’s part of SGE’s identity but what made them start designing SGE and decide a system that functioned the same as embrace was needed? Like kardia could be deleted overnight and it wouldn’t affect SGE. For example if I deleted its “tank tether” effect and then baked a version of all addersgall heals into the kardia system you could alleviate both problems of it appearing to copy SCH but they don’t. Why? Why does kardia HAVE to be a tank tether?
    2) toggleable heals allowing shields or pure healing and a mobility system based on this-> again objectively true but functionally pointless. Prognosis is near useless given SGE’s volume of pure healing so eukrasia is functionally a second button press to achieve what you were already doing. Toxicon being a movement tool you generate by performing a useful healing action is decent design but it’s hampered by the 1.5 second CD meaning movement on healers is rarely needed and the lack of necessity on tank healing. +1 for unique design that differs from ruin 2
    3) focuses on using the gauge rather than filling it-> this point is completely irrelevant and this is probably the best example of what I’ve been trying to explain. You say “SGE generates gauge over time then spends it, SCH mass generates gauge”. That is an objectively true statement (paraphrasing you) but in planned situations this doesn’t necessitate meaningful difference (panic healing with dissipation is an exception but that’s a point in SCH’s favour). Again this returns to the concept of let’s say that the developers decide that SGE NEEDS a 30 second 10% mitigation. Why it HAVE to be a bubble, why does it HAVE to have a 550 potency regen tacked on at 78 and why it HAVE to cost 1 not aetherflow. I could make this argument for all the addersgall skills. Even if you believe that at a baseline the jobs need extremely similar CD results why do the skills also have to function in the same way. Kardia could proc a charge of “spread defensive kardia” every 5 GCD’s for example
    4) unique skills like haima and panhaima-> would be interesting if not for the fact that both skills are basically seraph split into 2 skills. Haima is basically seraphic veil and panhaima is consolation. They aren’t exactly the same in function but they again go back to the “if they absolutely needed a 2 minute oGCD shield” (they don’t) why do they have to be so similar even down to functionally identical potency if both skills
    5) difference in damage kit (direct damage with charges vs chain)-> totally fair point but I never suggested damage was too similar outside of the all healer problem of nuke+30 second DOT
    6) SGE is more mobile-> correct. However is SGE more “meaningfully mobile” (as in are there times where you believe SGE’s mobility and its healing mobility is actively helping your team more often than SCH can put Seraphism up). I haven’t done FRU but maybe the only place I can think of is maybe one time in M2. To be fair this is SCH encroaching on SGE’s design with Seraphism not the other way around
    7) SGE doesn’t fairy heal-> totem healing hasn’t been relevant in years, this purely flavour complaints
    Is that more to your taste

    As for your comment about strayborough. I’m not sure what you mean there. How is me pressing recite excog then soil and whispering dawn (which would basically translate to kerechole+physis then taurochole after on SGE) mean I’m not playing to SGE’s full potential. I mentioned a vague healing plan for the dolls. I’m still shielding between pulls for toxicon, I’m still using pnuema as a DPS gain, SGE’s AOE DPS is actually well designed and one thing I praise it over SCH’s atrocious AOE damage kit

    As for your general point about me “wanting to not like SGE”, you are half right. I don’t like SGE, I fully admit that. But I don’t like SGE because as someone who has seen SCH develop over 10 years and get gutted introducing a NEW healer that I can map actions one to one (side note I outhealed our AST who didn’t change their plan either so that comment is moot I think you are taking the “I didn’t try” comment out of context) with the healer I’ve watched get gutted for 5 years feels bad. Every decision on SGE seems like they are using SCH as a baseline but not justifying it. Kardia IS embrace. Sure it has its own flavour but it’s obviously designed as an embrace analogue, same as addersgall and aetherflow. Every single addersgall action could be integrated into kardia. But they don’t, they leave it sitting there and it just looks like aetherflow without aetherflow’s nuances

    Also yes I know what crisis management is. My point is that the healer becomes increasingly irrelevant at crisis management as the tank becomes more powerful because the tank doesn’t NEED anyone. The here is no crisis if a DPS or you as the healer dies because the tank doesn’t need you. Healer crisis management is inversely related to tank power. Sure the mechanics in DT are a bit more complex and so the DPS might die a bit more often but it’s not a crisis unless the party is in danger and the tank is never in danger
    (5)
    Last edited by Supersnow845; 02-27-2025 at 03:45 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #10643
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    710
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    A: The Battle of Hastings
    (1)

  4. #10644
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Supersnow845 View Post
    You said you listed off “differences” between the two, I really want to say “those differences are meaningless” but you have said a few times that I’m not listening so let’s actually go through your points
    1) kardia is a DPS based heal-> objectively correct.
    Technically, it's not even a DPS-based heal, as the actual damage dealt is irrelevant; instead, it's a per-event heal. Else we could actually bank our offensive dynamics for healing purposes, which would have done a lot more to make it distinct from Embrace. But alas, we get an Embrace that turns off whenever actually GCD healing. (SGE being "DPS-focused", then, simply becomes "suffers further net penalty from using most healing actions".)
    (7)

  5. #10645
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,509
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    I love how Macrocosmos, Liturgy, and Panhaima were added specifically as solutions to multi-hit/dot raidwides in EW while they had SCH just cover it with Seraph, and it's not like the other jobs don't have other solutions to deal with those either.

    Also not really a fan of the nigh one-to-one matching they've been trying to do with damaging mechanics to healing skills. Makes performing role seem more... artificial I guess? It feels like they're really struggling to come up with new skills to add.

    I still think it wouldn't been as bad had they not decided the role can't have dps kits. Like what else could they have kept on adding instead of more healing? Expedient's really been the only unique enough new tool we've gotten.
    (1)

  6. #10646
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    677
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Technically, it's not even a DPS-based heal, as the actual damage dealt is irrelevant; instead, it's a per-event heal. Else we could actually bank our offensive dynamics for healing purposes, which would have done a lot more to make it distinct from Embrace. But alas, we get an Embrace that turns off whenever actually GCD healing. (SGE being "DPS-focused", then, simply becomes "suffers further net penalty from using most healing actions".)
    One idea I had was to give SGE a mch-like overheat mode where it rapid fires attacks, effectively allowing it to proc kardia very quickly. Slap it on a 0-100 gauge and you have a bankable attack that can also increase Kardia sustain for the next 10 seconds or so.

    SGE really does feel like a bundle of missed opportunities, I like Kardia and Eukrasia as mechanics, but they're so underutilized.
    (1)

  7. #10647
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,647
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Azurarok View Post
    It feels like they're really struggling to come up with new skills to add.

    I still think it wouldn't been as bad had they not decided the role can't have dps kits. Like what else could they have kept on adding instead of more healing? Expedient's really been the only unique enough new tool we've gotten.
    That does seem to be the inevitable (and entirely predictable) end result of locking themselves out of almost half of the available design space that a Healer can utilize. For example, SGE was added as a 'healer that appeals to people who like to deal damage as a healer', but they kneecapped its identity before it even got to make use of it, because its DPS kit is pre-pruned to conform to the post-SHB design for the role. If SGE had released back in HW or SB, it'd probably have had so much more unique a design because back then they were a lot less concerned with 'make it all perfectly balanced'

    Can't help but notice that players on the forums have had many different ideas for Healers, often way more varied and unique than what SE's got brewing. When 'Healers should have a (too) simple DPS kit' gets thrown in the trash where it belongs, suddenly the creative floodgates seem to open. Weird coincidence

    Quote Originally Posted by TheDustyOne View Post
    One idea I had was to give SGE a mch-like overheat mode where it rapid fires attacks, effectively allowing it to proc kardia very quickly. Slap it on a 0-100 gauge and you have a bankable attack that can also increase Kardia sustain for the next 10 seconds or so.

    SGE really does feel like a bundle of missed opportunities, I like Kardia and Eukrasia as mechanics, but they're so underutilized.
    Quote Originally Posted by ForsakenRoe View Post
    Level 32: Neuralgia, Instant, 2.5s Recast, 20s Recharge, Spell
    Deals Unaspected damage in a line in front of you, with a potency of 170 to the first target, and 50% less to secondary targets.
    Additional Effect: Inflicts Neuralgia
    Neuralgia Effect: Reduces the autoattack damage of the enemy by 3%, or 5% if Myasthenia is present upon execution. Neuralgia overwrites Myasthenia.
    Duration: 20s
    Recharge Timer is not affected by status effects or gear attributes.
    Maximum Charges: 2

    --------------------------------------------------------

    Level 38: Myasthenia, Instant, 2.5s Recast, 20s Recharge, Spell
    Deals Unaspected damage in a cone in front of you, with a potency of 170 to the first target, and 50% less to secondary targets.
    Additional Effect: Inflicts Myasthenia
    Myasthenia Effect: Reduces the autoattack damage of the enemy by 3%, or 5% if Neuralgia is present upon execution. Myasthenia overwrites Neuralgia.
    Duration: 20s
    Recharge Timer is not affected by status effects or gear attributes.
    Maximum Charges: 2
    NOTE: Myasthenia (weakness of muscle) and Neuralgia (nerve pain) overwrite one another, but upon doing so, empower the effect of each other.
    Additionally, they grant a 10p bonus (from level 62 onwards) when overwriting the opposite debuff. As such, alternating between the two is preferable.

    --------------------------------------------------------

    Level 42: Toxikon, 5s, Cost: 50 Toxikosis Gauge, Ability
    Grants 4 stacks of Toxikon to the job gauge.
    Toxikon Effect: Allows for the execution of Neuralgia and Myasthenia without requiring a Charge.
    Additionally, the Recast timer is set to 1.5s when Neuralgia or Myasthenia consume a Toxikon stack.
    Additional Effect: Grants 4 Addersgall per stack consumed
    NOTE: Because of the 10p bonus when Neuralgia overwrites Myasthenia or vice versa (from the trait learned at level 62), alternating the two (ala RPR) during Toxikon is preferable.

    --------------------------------------------------------

    Level 70: Pneuma, 1.5s Cast, 2.5s Recast, Spell
    Deals unaspected damage in a straight line before you with a potency of 400 for the first enemy, and 50% less for remaining enemies.
    Upon execution, all remaining Toxikon stacks are removed.
    Additional Effect: Increases Addersgall by 4, and by an additional 4 per Toxikosis stack remaining at time of execution (if any)
    NOTE: Toxikon turns into Pneuma when used, after learning the 'Oath of Hippokrates' trait.
    Pneuma's damage and healing components are separate actions, so Pneuma's cool animation isn't 'wasted' on 'damage neutral heal'.


    We're not beating the 'everyone in this thread is just one guy with an army of alts' allegations
    (5)
    Last edited by ForsakenRoe; 02-28-2025 at 02:49 PM.

  8. #10648
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,185
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Still can’t get over someone claimed aravell is my alt. Like do I sound remotely like aravell to anyone
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #10649
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    677
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    We're not beating the 'everyone in this thread is just one guy with an army of alts' allegations
    We're all part of the Supersnow collective.
    (2)

  10. #10650
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,185
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TheDustyOne View Post
    We're all part of the Supersnow collective.
    Wearing weird old legacy red goggles fused to your face so that even support can’t get rid of them is required to be a part of the Supersnow collective
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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