The feeling of “we aren’t being heard” is mutual I can assure you
As I’ve posted like 5 times. Take a step back. Look at the kit of SGE. Look at the kit of SCH. Why are they so similar? I NEED you to answer this question because otherwise everything else is pointless. Every single point you have made dances around this issue and this is why I keep bringing it up with comments like “you are trying to sell difference”. Sure you came up with a way to effectively use the heal of holos: but you aren’t looking at the wider picture. Why does SGE need the same 10% mitigation on a 2 minute CD SCH already has with the same 300 potency heal from blessing tacked onto it. Why is SGE’s primary mitigation a bubble that’s a 10% mitigation for 15 seconds with a 30 second CD that gets a regen for 550 potency at 78 given that’s a literal 1 to 1 rip of sacred soil. Why are you trying to act like SGE had no choice but to be a slightly different SCH so the only option is to look at these tiny differences? Why wasn’t SGE totally unique. Like PCT is totally unique, the closest analogue to PCT is SB SMN, why can PCT be unique but SGE has to be so similar to SCH that we are arguing about the colour of the rose petals in the weed filled garden
Mitigation plans for healers should not be “oh yeah we pressed the same button but I got an extra heal out of it” it should be completely different between healers. If you think the peak of shield healer optimisation is pressing holos as one button rather than expedient+blessing then sure…….i don’t remotely think so. SGE should be a DIFFERENT healer to SCH. Minute differences in mitigation plans isn’t “difference” in my eyes
As a side note I ignored the specifics of your philisophia example because nothing you mentioned was a niche. You just said “oh I need a regen for this mechanic” but didn’t explain why ONLY philosophia could fill that niche and not kerechole or physis. If you can think of an actual unique niche for philosophia I’m all ears
On the topic of your dungeon point dungeon healing is fine to be easy. But the other roles aren’t “helping” make dungeon healing more accessible. They are straight up replacing the healer. Like I’m a more garbage healer in dungeons than any other content because the game simply does not encourage me at all to pay attention so I end up slacking. The dungeon healing curve should still be a progressive curve, but instead the hardest dungeons to heal are the mid 40’s and 90 you are functionally vestigial. How many healers are we losing to “why am I playing a role when the dungeon doesn’t need me”



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