Precast DeployAdlo before combat begins, this protects you from the first raidwide all on its own. For the first 'Love', Summon Seraph, drop one Consolation, and use Soil (and Fey Illumination before these if you feel like it, to buff the Consolation). For the second 'Love, you use the second Consolation after the first Love hits, and then use Expedient to mitigate. Then, Soil's up again for the raidwide that goes into Beat 1, and if you didn't use it before, you can throw Fey Illumination onto this too. In progression, you're much less concerned with 'spend every GCD on damage', and so you can throw Recitation Succor, or Deploy>Adlo, onto things with almost reckless abandon. For example, you could Recitation Succor the 2nd Love (supplementing the lonely Expedient), and then Deploy Adlo would be up (assuming you precast it before combat) for Beat 1's raidwide. Later on in gearing, when you're BIS and trying to parse, the 'advantage' of the additional heals that things like Holos provide, aren't as big a factor as you take less damage in the first place, have more Max HP, your other actions like Whispering Dawn etc. heal for more, etc. If the 300p healing of Holos really is such a big deal, well, as well as there being some pure healing being attached to those Consolations you'd be using, SCH can throw out Fey Blessing for the same 300p (ish, it's listed as 320 but pet potency still isn't 1:1, thanks SE). But it's also available twice as often as Holos' healing is (2min for Holos, 1min for Fey Blessing).
There is indeed some differences/nuances to how Panhaima compares to Consolation. Namely, Panhaima lasts 15s. Consolation lasts for 30s, and can be used up to ~18s after Summon Seraph (later risks ghosting the action), and so you can have 'party protected from attack' happen up to like, 48 seconds after pressing Summon Seraph. What you're covering with the combination of Holos' mit and its 300p barrier, SCH achieves by having access to its two Consolation charges, that can be placed as far apart as they are able to be. Effectively, one of SCH's weaknesses is that it has a lot of actions that feel 'weaker' on the surface than SGE (eg Panhaima protects you 6 times, Consolation only twice), but on the other hand, SCH's tools offer a lot more versatility in how/when you use them (for example, if I want the mit, but not necessarily the barrier, of Holos, I don't get the option, they are a package deal), and if you want to match the functionality of SGE's actions, you're much more able to do so by simply using more than one action, and combining them together for an 'effect greater than the sum of their parts'
I'm also not sure what you're talking about with 'needing Seraphic Veil up for the first raidwide', or having it up for anything, really. It's just Embrace, but with an additional effect of 'barrier for 100% of the healing it does'. That barrier is one of those 'it's nice to have, but it's not a factor in the plan' things when it comes to raidwide damage.
I would say that the statement of 'you can translate the mit plan 1:1 with no changes at all' is not true. Rather, the issue is that you can translate like 85% of it directly like that, which means that by doing the fight as one of the two jobs, you're already most of the way there on the other, which lessens how much time the player spends in the 'fun prog phase' for the fight. Going into a fight and clearing it on PCT doesn't necessarily translate to knowing how to do the fight as BLM, because of the very different playstyles of the two jobs, even though they're both Casters. Similarly, there's a bit more to reprogging a fight as AST, after clearing as WHM, due to the delayed healing effects, having to swap Lily instant healing for HOT based OGCD healing, etc. But with SCH/SGE, there's far more overlap in functionality with SCH's Tool A vs SGE's Tool B (currently), and that's where the debate arises.
A lot of the reason for this is simply that the game doesn't have systems enough to make the small differences feel like they're very apparent, so SE's boxed themselves into just giving us such basic effects for tools. For example, take Philosophia. Its effect is effectively Plenary Indulgence, with the additional perk that 'the healing can be triggered by all GCDs, not just AOE heals'. Plenary could just as well have been updated to be triggered by Cure2, or Regen, or Dia and Glare, either as a regular update or as a trait learned later in levelling. But then, Plenary is a 60s CD, and Philosophia is a 180s CD. Does the 20% bonus healing effect (which doesn't actually affect Eudaimonia itself, if you can believe that) really justify the extra CD? I feel like the action would work better as a 120s CD, with the potency-per-proc lowered to, say, 120p if needed for 'balance', but hey, if it were 100% up to me, it would have a completely different function
When every 'question' that raid design asks of the player can be answered with 'Heal', 'Barrier', 'Mitigation' or some combination thereof, is it any wonder that we see such overlaps in functionality in the kits?



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