Quote Originally Posted by AyumiCosplayGlam View Post
Interestingly enough, those are some of the bosses i hate the most.
Not because they are hard, but because its annoying that they have completely different fight design than the other 95% of the game and you basicly have to flip a switch inside your head to think like ARR Square Enix and deal with its old shenanigans.

The way i see it is that its better to fix the outliers so that they are more aligned with the rest of the game, rather than starting implementing unintuitive gimmicks like those randomly in newer fights.

This is why i am advocating for a rework of Coils of Bahamut in particular and Crystal Tower for a long time, because they represent a fight design philosophy that does not exist anymore. It misrepresents what raiding actually look like for new players and regardless if they like it or dislike it, they are ultimately misled about what to expect later from the game.
Sure, it's easier to fix the outliers and it might give new players a better idea of how the rest of the game is. But it doesn't fix the core issue, that the "modern" design is both incredibly stale and boring.
The fact that those are, in hindsight, considered outliers in the first place is exactly the problem.